The 182nd Weekly Stupid Questions Thread

So, guys. I was just thinking of posting every single hero of Dota an Aghnaim's upgrade. Please tell me how it sounds. I am going to skip the ones which already have one. (As of 18/7/2015) And please do tell me which ones are too overpowered.

Kunkka

Speed of the Ship from 650 to 1000 -Cast Range from 1000 to 2000 -Stun duration from 1.4 to 2 seconds -Damage from 400/500/600 to 425/550/675

Dragon Knight

-Down time from 55 seconds to 20 seconds (i.e Cooldown from 115 seconds to 80 seconds) Breathe Fire travels 1050 units instead of 650 while in Dragon Form -Breathe Fire deals 135/225/360/450 damage while in Dragon Form -Dragon Tail cast range from 400 to 500 (attack range) while in Dragon Form

Io

-Drastically reduces Cooldown from 90/75/60 to 36/30/24 -Now, only Allies get the visual indicator on the Mini-Map

Bristleback

-Max stacks from 5/6/7 to 7/8/9 -Attack Damage bonus from 20/25/30 to 30/35/40 -Move Speed bonus from 3%/4%/5% to 5%/6%/7% -Stack duration from 14 seconds to 16 seconds

(Just to give an idea... At its maximum output Warpath now gives 210/280/360 Attack Damage bonus and 35%/48%/63% Move Speed bonus instead of 100/150/210 Attack Damage bonus and 15/24/35% Move Speed bonus)

Slardar

-Now has an Area of Effect of 500 (like Lich's Frost Nova) -Now also reduces Magic Resistance by 20%/40%/60% -Removes Mana cost

Tidehunter

-Area of Effect from 1025 to 1500 -Speed from 775 to 1000 -Stun Duration from 2/2.3/2.7 to 2.5/2.8/3.1 -Cooldown from 150 seconds to 90 seconds -Applies current level Gush and Anchor Smash buffs to all ravaged heroes

Lycan

-Reduces Cooldown from 120/90/60 to 105/75/45 seconds -Transformation time from 1.5 to 0.5 seconds -Gives an active spell : Wild Roar while Shapeshifted.

Wild Roar - Gives Lycan and his units bonus damage and critical strike. Lasts for 10 seconds. Completely stacks with howl. Bonuses are lost upon when Lycan is Shapeshifted back to normal form. -25/50/75 Bonus Damage -Gives Wolves and Lycan an improved chance of 50% instead of 30% to deal 200% instead of 170% critical damage. -Gives Summoned Units and Controlled Units (Excluding Wolves) a chance of 30% to deal 170% damage

Chaos Knight

-Illusions now deal 115% damage -Gives a 10%/20%/30% to create 2 extra illusions

Magnus

-Pull Radius from 410 to 550 -Stun Duration from 2.25/3/3.75 to 3/3.5/4 -Reduces Cooldown from 120/110/100 to 100/90/80 seconds

Anti Mage

-Damage type from Magical to Pure -Stuns everyone within the 500 Area of Effect -Sets every foe's mana within the Area of Effect to what the primary target had after casting Mana Void (percentages) -Reduces Cooldown from 70 to 35 seconds

Drow Ranger

-Proximity now only deduces half the bonus Agility -Gives 50/75/150 bonus Agility instead of 40/60/80 bonus Agility

Mirana

-Duration from 15 to 20 seconds -Fade Time from 2.5/2/1.5 seconds to 2/1.5/1 seconds while Mirana has a fade time of 1.25/1/0.75 seconds -Reduces Cooldown from 140/120/100 to 100/80/60 seconds -Gives a bonus 30 damage while breaking the invisibility (Like Shadow Blade)

Phantom Lancer

-Now works on Buildings too -Illusion proc chance from 8% to 12% -Illusions now deal 25% instead of 16% -Duration from 8 (4 from illusions) seconds to 12 (6 from illusions)

Riki

-Charge restore time from 35 seconds to 15 seconds -The first Backstab attack after the Blink Strike deals 25% extra damage as agility (i.e 75%/100%/125%/150%)

Sniper

-Gives 3 charges of Assassinate with 20/15/10 seconds Cooldown each -Stuns for 1 second

Templar Assassin

-Maximum Traps from 5/8/11 to 6/12/18 -Cooldown from 11/8/5 seconds to 9/6/3 seconds -Minimum slow from 30% to 50% -Maximum slow from 50% to 75% -Gives a 5/10/15 Armor reduction on the slow duration

Bounty Hunter

-All spells of Bounty Hunter deal 1.5 times the damage while targeting a tracked unit (i.e Toss will deal 225/337.5/450/562.5 ; Jinada deals 225%/262.5%/300%/337.5% Critical Damage ; Shadow Walk deals 45/90/135/180 bonus damage) -Gives a 5 armor reduction -Has an Area of Effect of 400 (like Lich's Frost Nova)

Ursa

-Last for 6 seconds instead of 4 seconds -Any Overpower cast during enrage will have 6/7/8/9 number of attacks instead of 3/4/5/6

Troll Warlord

-Drastically reduces Cooldown to 10 seconds

Ember Spirit

-Has 5 Remnants instead of 3 -Casts the current level of Searing Chains while arriving at a Fire Remnant irrespective of Cooldown or Mana.

Bloodseeker

-Move distance as damage from 20%/40%/60% to 25%/50%/75% -The Ruptured unit now provides twice the Thirst bonuses -Provides Bloodbath (25% of the max HP) regardless of how the foe died during Rupture

Shadow Fiend

-Damage per Line from 80/120/160 to 120/160/200 (giving a total damage of 2160/2880/3600) -Upon Death, casts a Requiem before dying (i.e not after losing 50% of the souls)

Phantom Assassin

-Gives a bonus 15% chance to proc Coup de Grace while Phantom Strike bonus attack speed buff (now with a total of 30%) -Now Stifling Dagger has a 20% chance to proc Coup de Grace

More soon..

/r/DotA2 Thread