2.2.2 patch now live [checksum 5b48]

Bugfixes Number of districts required to enact Arcology Project is no longer reduced by uncleared blockers Fixed overlapping UI elements in Megastructure view Authoritarian faction is now also OK with Academic Privilege and Robotic Servitors Tech drones and Technician jobs now correctly look for the Ingenious trait rather than Thrifty (which was changed to trade value) Starting on Earth as Life-Seeded now properly gives you a 25 size planet with rare deposits Fixed an OOS on hotjoin due to MIA ships reappearing in different places on server and client Fixed status quo peace not spawning new empires in ideology and vassalization wars Fixed ship alloy costs being truncated in the choose design window of the fleet designer Fixed first wave scourge invasion fleets being led by admirals using robot portraits for some bizarre reason Fixed massively out of date credits in the Chinese version, because Jamor is a human that exists in the universe apparently Fixed out of synch event related to special projects Added missing effects to the description of the Trium Caravaneer's atmospheric deodorizer deal Gateways will no longer spawn in directly adjacent systems on galaxy creation Fixes the issue of people not able to hot join a multiplayer when too many players are present Made tweaks to Galactic Market that should prevent an infinite profits exploit from flooding the market, then rebuying, you shameless tophat-wearing capitalist exploiters, you Fixed a graphical display bug with shielded worlds Fixed an incorrect modifier being applied by the "Alien Drag Racing" anomaly Improved the text truncation in longer planetary Decision descriptions, should avoid spillouts Reduced number of calls to CalcMaxEmployed done in DailyUpdate by up to 50%. Should improve performance Fixed literally unplayable grammar issue in the Horizon Signal event chain Fixed leader portraits being slightly off-center in level up windows Fixed OOS due to Leaders not being reregistered when changing class (Scientist to Empire Leader, etc) Fixed potential CTD when loading market and certain empires no longer exist, because all those empires will be lost, in time, like tears in rain Empire size modifier on leader cost and upkeep is now multiplied on the total and not added to the other mult modifiers Fixed OOS due to Galactic Market cache Fixed Master's Teaching: Warring States edict not affecting army upkeep as it should Fixed Gospel of the Masses civic not applying trade value bonus Fixed event spam when gaining access to the Galactic Market "Free at last" modifiers are now removed from the planet after it's reconquered (or conquered by anyone else) Prevented abandoned terraforming project or underground civilization events on an Ecumenopolis Added a check so that servitude robots cannot become criminals. We'll miss you, serial killer auto assembly claw. Khan, "berserker" and "invader" AI personalities should no longer get stuck considering targets they cannot reach Fixed empire size tooltip with literally unplayable missing % signs Fanatic Purifiers, Determined Exterminators, and Devouring Swarms now have a tooltip properly explaining why, as generally antisocial genocidal murderers, they are not welcome in the Galactic Market Fixed issue where the Marauder Horde was not dealt with properly if the Khan died of old age Reworked refugee pop effect script to eliminate faulty event spam Fixed a situation with total wars. If a player takes a planet that has the same name as a planet he already owns, a new sector would be created with that name, but with no planets in it Effects of "Survival of the Fittest" tradition now include a "%" character where needed Fixed broken tooltips for Gang Wars and Mob Rule events Fixed a bug where presapient pops on a planet would distort the necessary number of fully sapient pops required to unlock the next building slot Fixed some missing resource icons in various screens and tooltips Fixed robot pops being unable to resettle Fixed the Consecrated World Worship modifier disappearing when a certain combination of planets are consecrated Caravaneers should not join a colony before it is fully established Some moon-related events had their triggers improved after the startling realization that Habitats also count as moons. That's no moon... Fixed Aberrant and Vehement lacking starting anchor starbase rendering their portals indestructible Fanatic Materialist Fallen Empire is no longer wrongfully DLC-locked behind Synthetic Dawn Fixed broken text for Dark Matter deposits "Pollen Aphrodisiac" event chain is no longer available to Ecumenopolis worlds Fixed an event option tooltip relating to the Science Nexus reporting incorrect resource amounts Fixed Automated Colonization Units tradition not granting an extra pop on colonization for machine empires Fixed issue with the Artisan troupe dialogue windows not popping up Fixed crash when trying to reroute a trade route Totalitarian faction demands should be satisfied by either having a stratified living standard on everyone, or by purging/enslaving pops Fixed a crash when opening the megastructure build list with a Dyson Sphere you cannot afford at midnight on the Summer Solstice atop Barad-dûr Fixed text grey out function to actually grey out texticons instead of only cheekily putting "_grey" into the text Fixed a crash when tooltipping power in diplomacy view while not observing as a country Fixed duplicate Simplified Chinese ship design names Fixed a possible crash when showing event windows Fixed issue where system ownership change on actions were executed in a unsafe environment potentially causing CTDs and/or OOSs Fixed an OOS at game start when the client is playing in a different language than the host Fixed a crash related to extremely long trade routes Fixed CTD from trying to update invalid planets Fixed the Caravansary Home Station being indestructible after it is re-established, because that which has died once can die again Fixed a missing ship design name for the Caravansary starbase The Numistic pops sold by the Numistic Order will now have the same traits as their original owner but the ideal planet class of their buyer Fixed Vassalization Wars unhelpfully not creating Vassals Subsidiaries can now have branch offices and open branch offices in their overlord's territory. Commercial pact trading is also done automatically just as when in a federation when you're a subsidiary Merchants now properly produce Unity for empires with Merchant Guilds civic Fixed a number of Special Projects occasionally displaying unintended event images in the Situation Log Fixed some Governor traits that were wrongly empire-wide in their effect Hyperplanes are now correctly colored on OSX Drone Megastorage now correctly checks that you are a Machine empire No resettlement policy now actually means no resettlment Fixed Observation Posts producing no science Sector automation now includes hives and nexus Technologies for lvl 2 buildings no longer appear before you have the resources to build them Fixed the Numistic Order fleet having the wrong name Alleviated some issues with Caravaneer fleets getting "stuck", as their jump distance when escaping hostiles is now randomized Fixed an edge case where Consecrating a world would not result in a modifier, making the planet impossible to un-consecrate Fixed literally unplayable typo in Cyto-Revitalization Center tooltip Fixed Solid Liquidity faction issue stating the wrong amount of Energy Credits Private Prospectors civic effect description now shows the correct Administrative Cap increase

/r/Stellaris Thread Parent Link - forum.paradoxplaza.com