I absolutely love Artorias boss fight

An ancient greatsword of unknown origin. This sword was passed down through generations, until it reached Gordin, wandering knight of Forossa, and was lost upon his death.

Uncannily, every last one of the prominent swordsmen who inherited this weapon was left-handed.

It says that every swordsman who inherited this weapon was left-handed. There's no evidence that Artorias inherited the weapon and in fact it seems pretty likely it was created for him since it's exactly the right size and has his name on it.

Additionally, that description is simply incorrect since the Chosen Undead in Dark Souls 1 is right-handed and inherits the weapon.

When analyzing the lore of Dark Souls in general, you shouldn't really take Dark Souls II into account in my opinion. There were a lot of things introduced in Dark Souls II's lore which really make no sense at all. Miyazaki was responsible for much of Dark Souls' lore, and without him it seems like they didn't really know what to do in some areas. The fact that the game clumsily reuses most of Dark Souls 1's plot under the guise of "cycles," is one example of this.

Here are some more examples:

Why is the Sunlight Altar in the same condition even though it's been thousands of years since Dark Souls?

Why are Dragons and Drakes now treated as exactly the same species even though the description of the Drake Sword says that they're distinct, distantly related creatures?

Why is Ornstein still alive even though he dies in Dark Souls?

Why does the game say that Nito wielded the Darkdrift when we see in Dark Souls that the sword he used from the beginning of his life until the moment that he dies was in fact a larger version of the Gravelord Sword?

Why is Humanity gone even though that was extremely important in Dark Souls? Humanity are fragments of the original Dark Soul. In other words, Humanity pieces are Dark Souls—you would think this wouldn't be mindlessly thrown to the side. But it was, and for a replacement we get Human Effigies which don't seem to have much lore signficance. They're also mechanically less interesting—Humanity simply had a lot more uses during gameplay. No clue what they were thinking here.

Why do hollows have their HP reduced when this was very specifically removed when going from Demon's Souls to Dark Souls?

Why are the Dark and the Abyss used interchangably by all NPCs? In Dark Souls the Dark referred to Humans and Humanity and the Abyss referred to the stuff around Manus and all that. Many NPCs would refer to the Dark and Abyss as if they were the same thing but some other characters who knew more about the subject would seperate them. In Dark Souls II there's no Humanity and there are no characters that know much about this stuff, so the game just refers to the Abyss as both the Dark and Abyss interchangably. I don't know if the writers of DS2 understood the difference in Dark Souls and simply ignored it or if they never knew at all, but it annoys me either way.

Nashandra and her sisters are created from Manus' soul, right? So what happens if the player absorbs it or uses it for some other purpose in DS1?

Why is Crestfallen Warrior the exact same character thousands of years later, with the same voice actor, even though he always dies at the end of his questline?

Why are the Cracked Red and Blue Eye Orbs still around? Why aren't they connected to their old covenants anymore?

Okay, I'm done. Obviously you're free to base your opinions on the lore on whatever information you want, but I personally don't recommend using Dark Souls II.

/r/darksouls Thread Parent