AC nerf

In my head damage is negative as you are reducing hp :P but yeah the signs are inverted. What lost me a bit is: Before the computation is applied, if there is a critical hit, it reduces the AC and raises the WC

So what I guess is that with critical the AC will be the same as to multiply it by randbetween(0;0.5) and WCx2? if that's the case I get it know.

Now, killing time = HP/DPS

While before DPS was 0 for high AC monsters, now its a given value, no matter how low your WC is... this is not a nerf on the skill, I'm clear on that, it just makes it it less valuable (needed).

Training in air for static blade I think gives a bonus of damage 3 x skill lvl, training on weapon skill multiplies it times skill lvl. to get 100% Crit you need 35 skill points, train those points in the weapon, or a blade spell, or a secondary weapon such as range and you will get an effect that in proportion should be higher, as 35 skill points is 43% of the skill points of a lvl 35... maxing out FW, even when it doubles your damage output may not be the best call when you can make it "times 35", or with blade spells even more. I now been an ace of all trades is not a common tactic by nearly anyone but this bring the game to a logic of find the sweet spot you need to train to be the most effective killing a monster.

There must be an optimum point in which you say with this I have a chance of having crit of XX% making my hits double, and I have a weapon multiplier of XX, I have a hit rate of xx hit per second, and added blade bonus with skill multiplier of XX... which makes it the most efficient to fight monster with XX AC and XX element resist.. But I doubt maxing FW is the "sweet spot" or close to be the sweet spot of getting the highest damage output... Anyway maybe the easiest way to test this is make a quick excel calculator and try to figure out where the suit spot is for high AC monsters... A shame i don't know how skill training affects hit rate or get the full info on blade spells.

/r/wyvernrpg Thread Parent