Advice on building an Elf Shaman / Summoner / Face

Alright, so taking a lot of the advice here and in another thread, here's what I've got. Help me trim any fat, and point out any inefficiencies in the character, (i.e. if I can get a bonus through another avenue, cheaper).

Thanks in advance!!

== Info == Street Name: Name: Unnamed Character Movement: 8/16 Karma: 0 Street Cred: 0 Notoriety: 0 Public Awareness: 0 Elf Composure: 13 Judge Intentions: 10 Lift/Carry: 6 (30 kg/20 kg) Memory: 7 Nuyen: 3500

== Priorities == Metatype: D - Human or Elf Attributes: B - 20 Attributes Special: A - Magician or Technomancer Skills: C - 28 Skills/2 Skill Groups Resources: E - 6,000¥

== Attributes == BOD: 4 AGI: 4 REA: 4 STR: 2 CHA: 8 INT: 2 LOG: 2 WIL: 5 EDG: 1 MAG: 6

== Derived Attributes == Essence: 6 Initiative: 6 + 1d6 Rigger Initiative: 6 + 1d6 Astral Initiative: 4 + 2d6 Matrix AR Initiative: 6 + 1d6 Matrix Cold Initiative: 2 + DP + 3d6 Matrix Hot Initiative: 2 + DP + 4d6 Physical Damage Track: 10 Stun Damage Track: 11

== Limits == Physical: 4 Mental: 4 Social: 10 Astral: 10

== Active Skills == Animal Handling : 0 Pool: 7 Archery : 0 Pool: 3 Armorer : 0 Pool: 1 Artificing : 2 Pool: 8 Assensing : 2 Pool: 6 Automatics : 0 Pool: 3 Banishing : 2 Pool: 8 Binding : 6 Pool: 12 Computer : 1 Pool: 3 Con : 2 Pool: 12 Counterspelling : 2 Pool: 8 Cybercombat : 0 Pool: 1 Demolitions : 0 Pool: 1 Disguise : 0 Pool: 1 Diving : 0 Pool: 3 Escape Artist : 0 Pool: 3 Etiquette : 2 Pool: 10 First Aid : 0 Pool: 1 Forgery : 0 Pool: 1 Free-Fall : 0 Pool: 3 Gunnery : 0 Pool: 3 Gymnastics : 0 Pool: 3 Hacking : 0 Pool: 1 Hardware : 1 Pool: 3 Heavy Weapons : 0 Pool: 3 Impersonation : 0 Pool: 7 Instruction : 0 Pool: 7 Intimidation : 0 Pool: 7 Leadership : 0 Pool: 7 Longarms : 0 Pool: 3 Navigation : 1 Pool: 3 Negotiation : 3 Pool: 11 Perception : 1 Pool: 5 Performance : 0 Pool: 7 Pilot Ground Craft : 1 Pool: 5 Pilot Watercraft : 0 Pool: 3 Pistols : 1 Pool: 5 Running : 0 Pool: 1 Sneaking : 0 Pool: 3 Software : 1 Pool: 3 Spellcasting : 6 [Manipulation] Pool: 12 (14) Summoning : 6 [Spirits of Man] Pool: 12 (14) Survival : 1 Pool: 6 Swimming : 0 Pool: 1 Throwing Weapons : 0 Pool: 3 Tracking : 1 Pool: 3

== Knowledge Skills ==

== Qualities == Code of Honor (Assassin's Creed) Incompetent (Close Combat) Low-Light Vision Mentor Spirit (Seducer) Mystic Adept

== Spells == (Tradition: Shamanic, Resist Drain with WIL + CHA (13)) Ball Lightning DV: F-1 Control Thoughts (Limited) DV: F-3 Heal DV: F-4 Improved Invisibility DV: F-1 Levitate DV: F-2 Mind Probe DV: F Mob Mind (Limited) DV: F-1 Physical Mask DV: F-1 Stunbolt DV: F-3 Trid Phantasm DV: F

== Powers == Astral Perception Combat Sense Rating: 3 Enhanced Perception Rating: 2 Improved Potential (limit) (Social) Rating: 1 Mystic Armor Rating: 3 Natural Immunity Rating: 2

== Lifestyles == Da Hole 1 months

== Armor == Armor Jacket 12 Helmet 2

== Weapons == Fichetti Security 600 +Concealable Holster +Gas-Vent 3 System +Imaging Scope +Laser Sight +Stock Pool: 5 Accuracy: 7 DV: 7P AP: - RC: 5 Unarmed Attack Pool: 0 Accuracy: 4 DV: 2S AP: - RC: 1

== Commlink == Transys Avalon (ATT: 0, SLZ: 0, DP: 6, FWL: 6)

== Gear == Ammo: Gel Rounds (Light Pistols) x50 Earbuds Rating 1 +Audio Enhancement Rating 1 +Select Sound Filter Rating 1 +Spatial Recognizer Fake License (Pistol License) Rating 3 Fake License (Driver's License) Rating 3 Fake SIN (Fred Dukes) Rating 3 Glasses Rating 1 +Vision Enhancement Rating 1 +Image Link +Flare Compensation

== Vehicles == Dodge Scoot (Scooter) +Sensor Array Rating 2

/r/Shadowrun Thread