AetherForged Bi-Weekly Discussion Thread : May 09, 2016 - May 22, 2016

I had a forger concept based upon Kensu, works kind of differently but has the same general feel of a closer ranged skirmisher who does well in shorter battles but doesn't have the sustained damage of other ranged forgers. He has some utility, but it's mostly selfish. Generally numbers on abilities would be fairly low unless you manage to get 4 spirits of the same kind upon a person, but the possibility to have 2 of each or 1 of one and 3 of the other is still possible.

Best name I could come up with was Isengrim or Ysengrimus. Forger: Pure Passive: Living Quiver Can hold up to two arrows, which recharge at a rate equal to your attack speed. With two arrows you can fire both arrows near simultaneously (Maybe twice as fast as your AS would normally allow).

Q: Wild Spirits: Activate to switch between Stalking (Blue) and Feral (Red) wolf spirits. Your basic attacks may apply these spirits, and an enemy may have up to four upon them at once, with the newest spirits replacing the oldest ones.Only one forger may be marked at a time. Enemies with spirits on them create a territory around them, while inside you gain gain bonus attack speed (Based upon how many Feral spirits they have upon them) and/or bonus movement speed (Based upon how many Stalking spirits they have upon them).

W: Move to any point inside the territory, can even cross over walls. Deals damage (based on Feral) and/or slows (based on

E: Loses an arrow that upon hitting an enemy shaper with spirits upon them reduces armour (based on Feral) and/or silences (based on Stalking).

Ult: Rend your soul from your body, sending it in a target direction. Upon impact fears and deals a small amount of %missing health damage. If the targets already have spirits upon them they are consumed to increase fear duration (Based on Stalking) or %missing Health damage (Based on Feral).

/r/aetherforged Thread