After 700 hours, Suggestions Post #2: Create a Living World for Destiny 2

Good post, a couple of things I'd like to see in Destiny 2.

I'd like them to get rid of the current XP system, instead I think they should more heavily draw from Dark Souls and replace all XP with Light. You gain light from completing missions, killing enemies (bonuses for precision damage), using your super (and bonuses for kills with your super/absorbing damage/enemies killed while allies are buffed/etc), and you lose some Light when you die.

One idea that ties into that is if you're killed in the overworld the enemy that did you in takes your Light and ascends, basically a normal becomes a major and a major can eventually move to a mini-boss type enemy. When that happens a bounty appears that you can accept in your journal, completing that will give you some glimmer, whatever Light you'd normally get, plus the Light it took from the person it killed. The Light it took can be split fairly evenly among anyone who assists in taking it down, based upon their performance. That'd give people a chance to regain their Light and give incentive to group up to tackle certain content.

Realistically, I think those should probably be on a timer at which point they'll despawn and the bounty/stolen Light is gone. Also to prevent people from farming Light by simply dying to numerous enemies in a secluded area then killing them all for the bounties.

With that being said you'd use Light to level abilities, weapons, armor, and forge new weapons/armor/vanity items. I think you should even be able craft ascended material as well using certain rare crafting ingredients and a good amount of glimmer and Light. In addition, I think raid gear shouldn't necessarily drop fully-formed but rather you can find ancient relics, enemy weaponry, or Golden Age blue-prints that you can then forge, giving you some control over what abilities, stats, and appearance it would have by manipulating the amount of

I'd keep glimmer as the currency of the game instead of using Light the same way Dark Souls uses souls. Same with crafting materials, though I'd obviously like to see crafting and gathering greatly expanded upon.

A few more minor ideas.

Instead of adding new subclasses (I do want to see each class gain one new subclass but more than that would just be clutter, IMO), I'd like to see the Devs add swappable melee and supers, similar to how grenades already work. Instead of being stuck with a throwing knife, Gunslingers can switch to a melee that causes all weapon damage to deal additional solar damage as a DOT for a brief amount of time, assuming the melee was a kill. Voidwalkers can swap out their super and gain an ability that raises nearby normals and majors as weaker "undead" minions who last a brief amount of time and deal void damage/gain weak void shields. Things like that, those are just examples off the top of my head to illustrate my idea, for the record.

Add outposts/dig sites/research stations/archives/general areas of interest that can be conquered and lost by Guardians. Holding them would give certain passive bonuses or access to new crafting materials, extra Glimmer, or a chance at rare blue prints or upgrades. They would also provide bonuses to whatever enemy faction held it, increased damage or high-level enemies spawn, and periodically opposing enemy factions would fight each other for it.

In addition to the above, more areas where the enemies are having large scale battles would be great. They're implemented in the game in certain areas, yes, but they look kind of weird. They mostly just stand in the open and shoot at each dealing very little damage until some Guardian comes along and kills them. I'd like to see the Fallen dig-in and entrench themselves around a downed skiff while Tomb Ships cut through reality above, they release a horde of Thrall in a pitiful distraction while the real threat consisting of Knights supported by Acolytes and Boomers break through their flank. Or, switch it up, maybe sometimes two skiffs pop in overhead and exchange gunfire with the Tomb Ship until it's forced to flee, abandoning the Hive below. The skiffs then proceeds to shell the unsupported Hive before jumping back into orbit. Or maybe the Vex, curiously, jump into the fight from nowhere and mow everything down before leaving just as suddenly, accomplishing whatever inscrutable goal they had in mind.

Welp that was my quota for nerding out, hope someone read all that.

/r/DestinyTheGame Thread