Mutagenist and Toxicologist have similar Math with Quicksilver (Finessed Weapons) and Bestial Mutagen.
Assume same as before with Bestial Instead(w/Feral) of Quicksilver and you have a +24 to Attack vs Average At-Level AC of 33.
Versus a Ranger, also using Bestial Mutagen, for +27
Average Damage-wise:
Total that's Alchemist doing an Average of 19.15 versus the rangers 24.5. missing hurts Melee a lot more than Bombs.
This will differentiate a bit more in rangers favor because it's not taking into account second/third attacks and their Precision or Flurry ability.
It also doesn't take into account Flanking which would put the damage a bit more into Alchemists favor because of the higher damage/Deadly.
And this is against an equal level foe, which is a "mini-Boss" in terms of difficulty.
Mutagenist also gets a second Mutagen which you can't really weigh against damage values (at least until they add a new damage one like Energy Mutagen) so it's hard to put an value on it.