Have any of you seen or created a VR experience that was so compelling that it left you either completely in awe or just simply haunted you?

I haven't played Toybox yet actually, but I have played Bullet Train and other Touch games. Didn't get full hand presence there. I posted before about where I did get full hand and body presence.

Aural presence I got a few times before, both from speakers and headphones, not necessarily even in VR. Some memorable times in VR where I got it were in Technolust, and a 360 recording using Dysonics' special microphone (which I talked about in a part of this post. I'm kind of talking about the feeling that what you're hearing is either from an environment that is real, or objects within that environment that are real. In that sense, it's not really aural presence so much as it is presence of other things induced solely by aural cues, though the "realness" feeling of the sound itself is also involved.

Object presence, well there are a few demos there too. I got a few during SIGGRAPH, which I also [wrote about](medium.com/@Heffle/5-days-of-vr-at-siggraph-2015-f503658e26d3). Though there are a few things here too - where it's the feeling an object in VR is real and that can be induced various ways. At SIGGRAPH, the Smaug demo let me feel it from pure visual cues it seems. The Real Virtuality demo gave it to me by having the object I was holding in real life have the weight and general shape of the object in VR. The Kinect point cloud too was effective at giving me object presence even for non-real ones. Just ctrl+f if you want to find the parts where I talk about it in the given link.

/r/oculus Thread Parent