I found a nice mix of the rotation I used to use for those impossible Master II Books from ARR which seems to be working out for me for the most part. On my most recent Two-Star craft I had around 60 total steps taken, with less starting CP than some of the others here however possibly higher from procs.
I am by no means an expert crafter since I divide my time among many things, but this is kinda what I've come up with and have generally had success in - I'm still trying to find a good use for the specialist skill: Trained Hand. It's incredibly hard to put down a system like this since in my experience no two Synths are the same...
Key Point: Only use Precise touch if Steady Hand is active.
Food: I generally use HQ Seafood Stew for these extreme Synths, which is fairly cheap to make yourself.
Rapid Synthesis X 3 (This is the Major RNG Part, but failures are not the end of the world. Also how many of these you need is based on your craftsmanship.
You may need to refresh Ingen II & Steady Hand II if things go bad (or tons of procs), but it's statistically unlikely. Just keep tabs on the remaining progress.
If CSII will increase progress too much with Ingenuity, use Hasty Touch until 10/70, or until Steady Hand is gone, at which point you can use one or two CSII
Masters Mend II
After this point, the entire process is a play on procs.
Sorry if this isn't much use - it's assuming you have taken Specialist in whichever class you are using as a means of gaining a few extra CP. I didn't meld nearly as much +CP into my gear as others, but I made it work.