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Path of the Gladiator

Level 3 Brawler Starting at 3rd level, unarmed strikes now do 1d4 damage plus your Strength modifier. This dice increases to 1d6 at 6th level, 1d8 at 10th level, and 1d10 at 14th level. Starting at 3rd level, you may now make an unarmed strike or shove as a bonus action. Your unarmed strikes count as weapons when determining Brutal Critical damage.

Close Quarters While you’re raging, you have advantage on all attacks against targets you are grappling.

Level 6 Peak Performance You count as one size larger when determining carrying capacity. When you reach 14th level, it is doubled again.

All Eyes On Me You can hold the rooms attention. As an Action, make a Intimidation, Performance, Deception, or Persuasion check contested a Wisdom(Insight) check by all non-allied creatures within 120 ft of you. All creatures that fail the check have disadvantage on Perception rolls against targets other than you, and all allies have advantage on Stealth checks against those creatures. This effect lasts for the next minute

You can do this once per short rest at 6th level. You gain an additional use of this ability at 14th level.

Level 10 Distracting Presence You have advantage on all Intimidation, Performance, Deception, and Persuasion checks when using the All Eyes On Me ability.

Mountain Wrestler You can now grapple creatures up to two sizes larger than yourself. You may also grapple creatures your size or smaller with advantage.

Blind Rush While raging, you may Dash as a bonus action. If the movement provokes opportunity attacks against you, they are made with advantage.

Improvisation While raging, if you have grappled a creature your size or smaller, you may use them as a weapon that you are proficient in, using your unarmed attack die for damage. They also gain the thrown (10/20) property.

Quick Draw When making an attack using a thrown weapon, you may draw an additional weapon immediately after throwing the weapon if you have another available.

Level 14 Hold the Attention When using All Eyes On Me, creatures that fail to beat the check have disadvantage to hit all creatures except you.

Rapid Strike Starting at 14th level, you learn to trade accuracy for swift strikes. If you take the Attack action on your turn and have advantage on an attack roll against one of the targets, you can forgo the advantage for that roll to make an additional attack against that target, as part of the same action. You can do so no more than once per turn.

What do y'all think? Trying to make a pro wrestler subclass for my character without being too OP.

/r/UnearthedArcana Thread