Are artists easy to find in the game dev world?

Find artists? Yes, sure enough and plentiful.

But find a dedicated artist who will stay the course and not burn out after their third image and keep producing in a timely manner? A lot more difficult to find.

This is "GameDevClassifieds" big problem. That the "artists" there put links to their artstation or whatnot and they have like 3 images there, and somehow think that consitutes the requirements for a game artist. A game artist will generally have to draw hundreds of images, thousands of frames (potentially) and at the very least enough background art to fill out a bunch of levels.

3 artstation examples is NOT an indicator that the person can stay the course. There's drawing a pretty picture, yes, but with games its more like, draw 100 pretty pictures and (generally) to deadline. You MUST find proven examples where they have decked out an entire game with art. You should try and get references from others they have worked with to be sure they actually have the fortitude for such tasks ahead.

I was receiving one background for my point and click adventure every 3 months, it was too slow, I became bored waiting and ditched the project. Problem is that was an artist I was paying! So it's not just an unpaid phenomena. But the same issue can be applied to most positions in game dev, because really it's about who will stick around for the whole development period.

So your prof is wrong in the sense that it is goddamn piss easy to FIND artists and even get interest. The "hard" thing is finding the person who is actually going to stick around and produce their art in a timely manner.

/r/gamedev Thread