We are Keen Software House, developers of Space Engineers and Medieval Engineers: Ask Us Anything!

Asking on behalf of TheSixthAvocado:

I would have three main questions, but I've only been following Space Engineers for a week so please forgive me if these have been substantially addressed already: Server Performance - How many people do you envision having on a server, or within contiguous server blocks, at once by the end of development? What are the main things that negatively affect server performance? If programmable blocks are one of them, are there ways to further limit their execution time or frequency to counteract this while keeping them enabled? Detection systems - Are there plans to add radar blocks that can detect objects that aren't broadcasting to your antennae (like enemies and asteroids) from distance? Would you add some sort of algorithm to determine the radar signature of the object as well as its clear path from the radar object, perhaps using light reflection mechanics? How about systems detection blocks that identify selected blocks within a targeted ship (i.e. "drop the bomb in that ventilation shaft to reach the power cores!" or "there's a connector, I should dock with that") that users could plug into scripts or display on a HUD? Targeting systems - Automatic targeting for player created turrets, missiles, ships, etc is currently done using sensors, which have a range of 50m (unless you're using a special modded bp, which can extend it up to 1km, but only if you never change it). You have to use 5 to properly target something, 6 if you want rear targeting, and it'll get confused with more than one target. Contrast that with the incredibly seamless, cheap, and (I'm guessing) lower processing cost of targeting provided by vanilla turrets. Could we get that for player created objects, perhaps in the form of a targeting computer block that connects to a remote block for control and a radar block for object recognition?

/r/IAmA Thread