Are there any 4.0 crafting/gathering guides for those starting from scratch

Here's something I wrote for my guildmates. It just covers my journey from 60-70 in gathering, so while not immediately relevant to you, it might be useful later:

We are two weeks into the patch and yellow scrips are out. It has been enough time to get leveled up and decently geared on combat classes, so I'm sure a lot of people are about to turn to leveling crafting/gathering.

As someone who is just hitting 70 on all my DoH/DoL classes, I figure I'd share some tips of what I did and what I've learned. Others may go about things a different way, but this is how I handled my journey.

1 - Do your GC turn-ins daily. SERIOUSLY. DO YOUR GC TURN-INS. These are worth massive amounts of experience and help you level while focusing on other things. Had you done your GC turn-ins daily from the first day of early access, you'd probably be about level 65 in all of your DoH/DoL classes.

2 - If you are undergeared (i.e. coming into SB without Ironworks), you may want to use a combination leves and GC turn-ins to get yourself from 60-63. Then you can buy some decent gear that will get you over the crafting/gathering up and and allow you to make decent collectibles.

3 - This one is important: USE COMMERCIAL ENGINEERING/SURVIVAL MANUALS. These can be purchased for 30 red scrips each and if you are doing collectibles, you will be fucking swimming in red scrips. It's a bonus 300k XP while crafting. That shit adds the fuck up. Generally, I found that I would use one up for about every 10 items I crafted. As for gathering, I didn't much use them on MIN/BOT since I just focused on the Unspoiled Node collectibles, but they were a lifesaver when leveling fishing.

For food, buy Tempura Platter from the vendor in Kugane if you need CP.

4 - Quests now work like the Ixal/Moogle quests. No longer do you have to buy/gather stuff for your quests. You will be handed a crafting reagent and asked to make your quest item from that. For gatherers, there will be special quest items on normal nodes. This means you can't buy yourself to quest completion, but I never found any of the quest crafting/gathering requests that hard. Plus, you can fail it as many times as you want and just request a new item and do it again.

5 - You get quests at level 60, 63, 65, 68, 70. The level 60-68 quests give massive amounts of experience. Personally, I held off on doing all quests until I hit level 68 in my classes. Then I did all of the quests in one go. This was enough experience to take each class from 68 to 69. Then, I used a handful of leves to get over the final hump from 69 to 70. You may prefer to do the quests as they come, but I just liked doing them all at once.

6 - The Yellow Scrip gear is not good. Don't buy it. Buy the tools. Do not buy the gear. Lightly melding the Level 70 crafted gear will give you better results.

Taken from Reddit: In order to make the White HQ Lvl 70 crafting stuff match the new yellow script stuff, you would need to meld the following stats: Main Hand: 28 Craft / 15 Control Head: 7 Control Body: 23 Craft / 7 Control Gloves: 7 Control Legs: 1 Craft / 7 Control Boots: 1 Craft / 7 Control

At most, buy the body with the main hand, but even that isn't necessary (as you'd be buying a ton of chest pieces vs using a single crafted one).

7 - When pumping out massive amounts of items for collectibles, these were the macros I used. I was sitting at around 950 Craftsmanship/750 Control/385 CP (boosted to 428 with food). My gear was light melded level 65 gear (purchasable from the vendor for red scrips or fairly cheap on the MB).

For 40 durability items, I used this macro. It won't get you HQ that often, but that doesn't matter because the 80 Durability Collectible macro doesn't need HQ items. It mainly just gets the Quality high enough to give a big XP boost and only uses a single macro (I hate using two macros for 40 durability items). It requires 373 CP baseline. As my levels went up, or depending on the item, less Careful Synthesis's were needed, so on a per item basis, I would swap either of the first Careful Synthesis for a bonus Basic Touch. (Remembering this adds an extra 18 CP to the requirements).

/ac "Inner Quiet" <me><wait.2> /ac "Steady Hand II" <me><wait.2> /ac "Basic Touch" <me><wait.3> /ac "Basic Touch" <me><wait.3> /ac "Basic Touch" <me><wait.3> /ac "Master's Mend" <me><wait.3> /ac "Basic Touch" <me><wait.3> /ac "Careful Synthesis II" <me><wait.3> /ac "Careful Synthesis II" <me><wait.3> /ac "Master's Mend" <me><wait.3> /ac "Basic Touch" <me><wait.3> /ac "Great Strides" <me><wait.2> /ac "Byregot's Blessing" <me><wait.3> /ac "Careful Synthesis II" <me><wait.3> /ac "Careful Synthesis II" <me><wait.3>

For the 80 durability collectibles, I used this macro. I think it only once failed to get me the required collectibility but that was only because almost every fucking hasty touch failed. It requires 412 CP.

/ac "Muscle Memory" <me><wait.3> /ac "Comfort Zone" <me><wait.2> /ac "Inner Quiet" <me><wait.2> /ac "Steady Hand II" <me><wait.2> /ac "Piece by Piece" <me><wait.3> /ac "Hasty Touch" <me><wait.3> /ac "Hasty Touch" <me><wait.3> /ac "Hasty Touch" <me><wait.3> /ac "Hasty Touch" <me><wait.3> /ac "Master's Mend II" <me><wait.3> /ac "Careful Synthesis II" <me><wait.3> /ac "Careful Synthesis II" <me><wait.3> /ac "Comfort Zone" <me><wait.2> /ac "Steady Hand II" <me><wait.2> /echo MACRO DONE

/ac "Hasty Touch" <me><wait.3> /ac "Hasty Touch" <me><wait.3> /ac "Hasty Touch" <me><wait.3> /ac "Hasty Touch" <me><wait.3> /ac "Hasty Touch" <me><wait.3> /ac "Master's Mend" <me><wait.3> /ac "Steady Hand II" <me><wait.2> /ac "Great Strides" <me><wait.2> /ac "Innovation" <me><wait.2> /ac "Byregot's Blessing" <me><wait.3> /ac "Careful Synthesis II" <me><wait.3> /ac "Careful Synthesis II" <me><wait.3> /ac "Careful Synthesis II" <me><wait.3>

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