The A and B buttons need to be switched

If you want to say because it's that way on Xbox and PS4, please just comment "Fuck you you fat fuck".

???? Do you need a nap?

As a Software Analyst everything about the control scheme is wrong. A console controller should have its own uniqueness but it should be user friendly by taking in consideration that the user might be using a Xbox, Ps4, PC, Steam controller and so on. Which they clearly failed on.

Since the majority of people on this thread are complaining that each button seem to be the Opposite. A <-> B / X <-> Y / ZL <-> LB / ZR <-> RB. Shows that Nintendo did not take in consideration anything. You want your user to be able to grab your game controller and play without getting piss off for hitting the wrong button. I'm currently playing 2 games on the PS4 and 1 on the PC currently with my PS4 and Xbox One controller and Zelda is forcing me to unlearn everything I knew.... Block has always been LB on 99% of games.... Why would Nintendo change the formula?

Most top FPS games try to match CS:GO / Unreal Tournament aiming formula because they want players to be able to grab the game and not struggle changing the sensitivity constantly.

/r/zelda Thread Parent