Balance changes coming next patch. (Including a slight Nova Cannon Nerf)

And heres the post for those who can't access the site.

Hey guys,

I'm Lord Admiral Ravensburg, game director on Battlefleet Gothic Armada.

First of all, Thanks for all your precious feedbacks regarding the game. This is so cool to see so mush passion from all of you. One important point, even if we're not answering all your posts one by one, be sure that we're reading everything that is said about the game and we consider almost every suggestions.

Our top priorities are bug fixing and balancing, and the fact that you guys continue playing is priceless for us. Thanks to you, we're confident we'll release the best possible game. But we won't wait for the release to fix some points, so please see what will be done in the next patch in terms of balancing, based on your comments:

Torpedoes: - Now have armor piercing. (Reducing the enemy armor to 25%)

I persisted to keep them as in the board game despite all the negative comments regarding their effectiveness. But after testing them with this change i must admit they are more interesting, devastating and give more incentive to dodge them.

Nova Cannon: - Minimal range increase from 5000 to 6000. - Slightly increase the dispersion radius. - Slightly decrease the epicenter. (Area that deal max damage)

I think this should decrease a bit the Nova Cannon spam without rendering it useless.

Chaos rework: - Add more Chaos macro turrets variation in order to fit with the rulebook range stats. - Add new heavy missile pods to the Chaos weaponry in order to fit with the rulebook firepower stats. (DPS: 3) - Add a missile pod (range 6000) to the Slaughter/Devastation. - Add a heavy missile pod (range 9000) to the Acheron. - Add a super heavy missile pod (range 12000) to the Carnage/Styx. - Add 2 heavy missile (range 12000) pod to the Desolator. - Slaughter speed have been increase by 50. - Light macro turret are now called Light missile pod. - Missile pod rate of fire is now 6. - Twin linked battery rate of fire is now 3. - Iconoclast now have 6 missile pod instead of 9. - Chaos heavy macro battery no longer have 12 attacks but 8. - Chaos heavy lances battery no longer exist. All Chaos heavy lances occurrences are replaced by Chaos lances battery. - Chaos heavy launch bay no longer exist. All Chaos heavy launch bay occurrences are replaced by Chaos launch bay. - Add a prow launch bay to the Chaos weaponry that count as 2 launch bay. - Add a prow launch bay to the despoiler. - Replace the twin linked battery of the Devastation by a lance battery. - Chaos macro battery rate of fire is now 5. - Chaos heavy macro battery rate of fire is now 6. - All point costs have been modified to fit with new stats values.

With those changes, Chaos will fit more to the stats of the TT. For most ship it's a up! Most important thing is the addition of a new missile pods and the range variation on macro turrets that allow us to perfectly match the firepower and arc of fire of Chaos ships that you find in the BFG rulebook. Maybe some of you didn't noticed it but DPS of the weapons match the firepower of the TT. Only exception was some Chaos ships for various technical and complex reasons. this will be no longer the case in the next patch.

Retribution: - Retribution speed have been increase by 50.

Well that's all for now. Next focus regarding balancing will be on missions.

Thanks,

Ravensburg

/r/BFGArmada Thread Link - forum.battlefleetgothic-armada.com