Battle EXP and movesets

Why winning fights on gyms doesn't give some kind of exp already? It's pretty hard to walk 400 KM with larvitar only to get the evolution and then never get a candy again because you need to walk other mons. So if I go and win 100 battle with my lvl 20 tyranitar, I should get a reward, coins are meaningless. I don't know if this numbers are balanced they're just and example. Let's say if you win 20 battles with one mon the reward is 1 candy or 50 wins = 1 power up. That is a good way to promote more gym battles and the progress of our mons will feel authentic, just like any other game, you win = you gain exp/lvl. My second point is that moveset should be balanced in a way that every move is useful and then combinations should focus more on strategy. We should be able to choose movesets according to the GYM or the area we play in. Maybe use candy or stardust to change them with a high cost, but I don't see the point in spending a lot of effor and time evolving mons and then you get 1 Alakazam with a fighting type move or Rydhon with Bug type move. The item that let you change one move at random is a great option, but a lot of people isn't able to do big raids on a daily basis. I'm sory about my english I know is not that good

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