Boosting and Damage are fundamentally flawed being given equal weight

Boosting is very weak at the moment because you get punished very badly both for playing "Wide boost" and "tall boost" (wide boost refers multi target small boosts such as horn, tall refers to big single-targeted boosts such as unicorn). Due to the omnipresence of uni/chiro, Regis, who's supposed to either be a synergy card or a tech card, will always find value. Even Regis on TA is 11 points, which is fair already. A similar analysis can be made on Yrden. You'll always find a 9 or a 10 on Yrden, who's supposed, just like Regis, to be tech or synergy. Both these can be included in any deck with no particular synergy with the deck. They improve some matchups by so much without really having a downside that you pretty much have no reason not to include at least one of these in your deck. But both these cards which are very oppressive towards boosts are getting nerfed next week. Regis will be counterable while Yrden will (if leeks are true) become a 2.

Boosts should be less oppressive to play and synergise with, I believe. I do totally agree with the idea that damage should cost more than boost, but I also wanted to say that the difference in value between boost and damage is particularly exacerbated by how badly punished boosting is right now, and it is not so bad as it might look. For instance, a fix for peasant militia as compared to wolf pack could be allowing peasant militia to either boost 2 dudes by 1 or boost one dude by 2 by playing it on ranged or melee row, for instance. Not sure it'd be enough for it to see play as widely as wolf pack, but I believe this kind of extra flexibility is what boost would need, more than flat-out better value.

/r/gwent Thread