Bring back sacrifice quick!

No, because as I've said many times before, Sacrifice is the anti-thesis of Quake. Sacrifice encourages slow play through defending your obelisk while you attempt to "score." Quake looks really bad when you slow it down like that.

Quake's defining feature has always been its speed. The best part of sacrifice is running the Skull back to your base, because if maps were big enough to allow it, it'd actually be really interesting to watch.

I've suggested this many times before in this sub, but a far superior team based game mode that would work for Quake would be Halo's Oddball. It forces you to constantly keep moving (gotta keep ball carrier alive, maybe give them the Super/Mega), which makes the maps shine and Quake movement is put front and center for spectators. Watching someone skillfully out-maneuver an enemy team with the orb is far more interesting than watching a team successfully defend/attack an obelisk in waves.

Plus Oddball itself has a ton of great ways you could add "Quake" flavor to the game mode. Maybe you can throw the orb as a fast projectile weapon, where a successful hit does a huge chunk of damage, and if it kills an enemy awards a large chunk of bonus points, with the obvious downside "risk/reward" of potentially missing and giving the orb to the enemy team. Maybe the person holding the orb constantly loses a % of their health, forcing the team in control to swap the orb between players to continue the point gain.

The possibilities are endless, but what's most important about a larger player competitive quake mode is that it emphasizes what makes Quake stand out from other shooters: the fast-paced movement and gunplay that only happens in the arena.

/r/QuakeChampions Thread