Burning needs to be nerfed. Right now. Today.

Unfortunately the bigger you blow up, the more demanding people will be. People like myself that fell for the hype, played it, got to end game, then were like..... yikes 25$ for? It's basically the exact same game as a mod for unreal tournament from 2004, like I never played risk of rain 1, and if that didn't exist I woulda swore it was just this mods creators making a game. Difference being is that one scaled for like 12+ hours and is a real shooter and had real shooter mechanics (more damage on headshots)

This is literally as basic a game gets with the only factor of getting to late game being needing a small amount of RNG to get teddies, and then teddies having good RNG themselves, that's it, get that and you should make it to late game every single run, then enemies just stop spawning all together.

So for anyone with shooter background, this game has a life of about 2 and a half hours, there is no replayability when only 1/2-6 hero's can survive, there is no replayability when you are wanting the exact same items every single run, there is no replayability when the game just taps out and you win every run you manage to get teddy bears.

I guess in the end I'm mad that I fell for the hype and didn't wait until other people made these exact same complaints.

/r/ror2 Thread Parent