"But its in the terminal entries." -What Bethesda doesn't understand about storytelling.

That actually makes my argument. Fallout 3 is the best example. So much of that game is off the beaten path where you have to literally wander randomly to find large portions of the game. The only reason I found some of the content in my second playthrough is because I saw a video that told me where the content existed. I'm not just going to wander aimlessly around a samey looking Wasteland with no purpose. This is why both of my Fallout 3 playthroughs petered out.

I mean whats that "Pick a direction and go. There might be stuff over there or there might be nothing. And who knows how long you need to go in that direction to find the thing if there is something in that direction. Or just waste your time. Because wasting time in a blasted out green samey looking hellscape is my definition of fun."

/r/Fallout Thread Parent