public class Units: MonoBehaviour
{
public int unitHealth;
public int unitDamage;
public int unitMovement;
public (int, int, int) Tank()
{
Units tank = new Units();
tank.unitHealth = 100;
tank.unitDamage = 20;
tank.unitMovement = 1;
return(tank.unitHealth, tank.unitDamage, tank.unitMovement);
}
public (int, int, int) Warrior()
{
Units warrior = new Units();
warrior.unitHealth = 60;
warrior.unitDamage = 40;
warrior.unitMovement = 2;
return(warrior.unitHealth, warrior.unitDamage, warrior.unitMovement);
}
public (int, int, int) Archer()
{
Units archer = new Units();
archer.unitHealth = 20;
archer.unitDamage = 50;
archer.unitMovement = 1;
return(archer.unitHealth, archer.unitDamage, archer.unitMovement);
}
public (int, int, int) Mage()
{
Units mage = new Units();
mage.unitHealth = 10;
mage.unitDamage = 60;
mage.unitMovement = 1;
return(mage.unitHealth, mage.unitDamage, mage.unitMovement);
}
public (int, int, int) Rouge()
{
Units rouge = new Units();
rouge.unitHealth = 10;
rouge.unitDamage = 20;
rouge.unitMovement = 5;
return(rouge.unitHealth, rouge.unitDamage, rouge.unitMovement);
}
}
}