Think about it though. Consumer VR has only been around for 3.5 years. Unlike flatscreen gaming, VR gaming requires players to develop motor skills like a sport (i.e. aiming a gun, or swinging a sword accurately, aiming a bow, etc.).
And VR gameplay is only going to get more advanced as the tech improves (more granular interaction, player physics, more body tracking etc.)
I imagine in the future, after literal decades of regular training in shooting under pressure, stealth kills, melee battles, and surviving zombie apocalypses with full spatial immersion...battle hardened elder VR gamers will carry noobs like Trinity in the Matrix.