You can find your report card again in your dota installation folder

account_id: xxxxxxxx match_id: xxxxxxxxxx seq_num: 1264 reasons: 1 matches_in_report: 25 matches_clean: 19 matches_reported: 6 matches_abandoned: 0 reports_count: 6 reports_parties: 6 commend_count: 1 end_score: 7194 date: 1453962271

Anyone have any idea what seq_num number means? Mine is much higher than most others posting here.

Evidently I am always reported when playing in a team that includes party MMR players.

I assume the main reason I have 6 reports in 25 games is for calling out these players on their BS over voice chat for unfair reports and telling them I'll treat them the same way by reporting them too. These players report and all chat request report for a player simply for having a bad game, dieing for first blood, failing once with any spell etc.

I'd say this happens in 90%+ of my games at 3.8-4.2k MMR bracket for the past few months. Even in games that are easy stomps, one lost teamfight or missed blink RP or even just not being involved in a teamfight and dieing with the rest of the team seems to put players on tilt and they start asking for reports.

Shadow pool is either real or the ~4k MMR bracket is simply the most toxic gaming environment I've ever experienced despite playing games competitively (including FPS games like CS/Quake/TF2) for over a decade.

The end_score was discussed in this post a few days ago. Seems that players who get reported and/or abandon frequently tend to have a much lower score but there are lots of players with scores <500-1000 who are still not in low prio.

If you read through the posts in that thread you'll also notice a large number of players with <6k end_score who play in the ~3.5-4.5k MMR bracket, so maybe this bracket is just generally much more toxic and much more reports are given out compared to lower/higher MMR games.

I didn't experience even remotely the same amount of toxic behavior and unreasonable report begging until I reached 3.6k MMR.

/r/DotA2 Thread