CAPZAPPERS: theoretical neutabaddons designed to nab cap from evil PL caps using this trap (now with 100% less shitfit)

I answered you but apparently Reddit ate my reply or something because I don't see it. Repost below. The reason you want to run a "weaker" 7-neut Armageddon over a shorter ranged, "stronger" 8-neut Abaddon is because: a) lost range. While you could theoretically land "at zero" with a set of probes, it's not possible to 100% guarantee you don't land in bubbles or get pulled around by a bubble that existed for the one server tick you were pressing warp. As such, losing 600 GJ/cycle for extended range is favorable, especially when 600 GJ/cycle isn't actually that noticeable to the 65K+ GJ total capacitor an Archon has. b) 120k ehp=200k ehp. Against most things (with no terribad logi teams), your buffer amount (and thus, your logi amount) is entirely irrelevant due to alpha, or it's enough to catch reps before entering structure. 120k or 200k, you're either still dead from alpha or you're still dead from sheer DPS, and neither of which are going to allow you more than one, maybe two cycles of neuts. c) Target Spectrum Breakers are awful. The TSB here means that your logi are simply not locking you to help. It's not happening, so you're essentially throwing out 200 mil to drop 4800-9600 (one or two cycles) GJ from your target's cap. Given the slow warps of battleships, and the (about) 2 minutes it would take to go even the one jump from GE to V-3 to reship, this is EXTREMELY poor. d) ECM burst doesn't fix the problem of being scrammed. At minimum, an MJD takes 9 seconds to spool up - if at any point in those 9 seconds you get scrammed, you're not jumping. ECM Burst would merely interrupt someone's lock even if it succeeded, and wouldn't be enough to break out of a half competent tackle for 9 seconds. Hopefully this answers your questions, but Abaddons fit this way are just plain and simple not good at all.

Your post isn't showing up in the thread for me.

Thank you for the explanation. I could see where the range makes a difference.

I believe the plan was to suicide them (who couldn't escape), so I could see trading range for "useless" tank working out.

If Armageddons were used, MJD removed, "warp in at good range, align, neut capital, 1-2 cycles, aligned/75% max, ECM burst + warp warp warp" might work? If a lot were used, 1 cycle would only be required to cap target out.

The challenge in coordination here is getting the geddons on grid in position, neuting out a capital in triage mode, and then having the main fleet be in range and put out the necessary dps immediately to kill it before self capacitor regen allows for the repper/s to come back up.

Counter to this strat: 1) PL triage capitals run crazy passive tanks in order to maintain resists without cap, so that if we don't have the dps to kill it before self reps run again it lives (since we aren't using "very high" dps ships or Dreads) (bonus thought, you can throw drones in the geddons for a little bit more dps!)

2) Pantheon capitals with no triage modules (or unused), which means the geddons would have to stay on grid until the target cap has died, except PL will have spies in the neut fleet and know which capital will be targeted and swap all remote rep/cap transfers very quickly

All in all, doesn't mean that null-blop battleship to capital neuting/killing is impossible, it just means that a lot of coordination and planning would have to go into it. This discussion is a good place to start.

/r/Bravenewbies Thread