A Case for Corporations and Manufacturing

I love the immersion of E:D. I love not only seeing a place to dock, but using caution to set my 200K+ investment there. I don’t want to say one is better, but I like to reflect on why I enjoyed games like Eve. I don’t want E:D to be Eve 2: The First Person Camera. I try to focus on what kept me logged in to the late hours of the night, getting apps for my phone, or even learning excel enough to build functional spreadsheets for my Corp. I felt involved in the processes of my gameplay in Eve, despite watching everything unfold in a very impersonal 3rd person spacecam sort of way.

Now that I’m in the pilot seat, I want to see many of these same processes through my character’s eyes, not just a pop-up menu. Once we’re no longer glued to our chairs, I think it would benefit FD to give us place to go in a station, such as a refinery, foundry, and factory modules. I’m learning more and more that FD wants to manage the marketplace and trade. I’m learning that the players don’t run this universe. In many, many ways that is a good thing and it isn’t for everyone, I get that. But even if it was a matter of building something for oneself, there would be more purpose to harvesting materials and exploring for artifacts or new tech. Even if this means there is a limited market for player to player trade (rare find-only items or location information).

Right now, I’m seeing a glass ceiling in E:D that we can climb the progression ladder to the top and we can make good money and pursue the various ‘professions’ the game offers, but we also can see a world above us of other opportunities in gameplay. I just don’t want to stop playing someday because I’ve run out of things to do or have hit a difficulty plateau I don’t care to vault. I know the game is growing and I know this is still early on but there is a lot of commitment to not doing ‘this’ or avoiding ‘that’ so that’s why I’m posting here and not bitching at FD.

/r/EliteDangerous Thread Parent