Time to bring back an OG. Have fun balancing this one lol :)
Codename: Jinx
Full Name: Raven Richardson
Age: 17
Appearance: Photo. Long, jet black hair. 5’8” tall and skinny. Her letf arm and her right leg are covered in arcane tattoos that, along with her eyes, glow red whenever she casts spells. The tattoos on her arm extend up her shoulder and onto her neck slightly, as well.
Personality: Jinx is mischievous, compassionate, stubborn, trusting, and sarcastic. She has always been somewhat of a rebel, and learning how to deal with a chain of command will be difficult for her. She is somewhat known for making off-the-cuff decisions with varying results. This is what lead people to calling her “Jinx,” as having her around was said to be unlucky
Backstory: (this uses language from the original HeroRP, fyi)
Raven Richardson is the most recent generation in what was once a long line of magic users. Her parents were not able to cast spells, and neither were her parent's parents. Actually, spellcasting ability hadn't been present in Raven's family for several generations. Technically powerless at birth, Raven unknowingly possesses two recessive alleles of a very specific gene, which changed her brain chemistry to allow her to pioneer into spellcasting later in her life. Essentially - Raven is a mutant, though she has never used that term to describe herself.
Born and raised in Silver City, Raven's parents thought her powerless. They did not find it prudent to tell Raven about her ancestors, and as a result she had a fairly normal childhood. At around age 10, she started getting interested in magic as she knew it - basically showmen doing well crafted tricks and illusions. She started self-teaching, quickly learning several card tricks and sleight of hand tricks.
At 16, she was showing a new card trick to a group of her friends on the sidewalk when a prominent show magician took notice of her. He offered her a job as his sidekick, which she readily accepted. One evening she was browsing this performer's library when she came across a book detailing "Cantus magic." Her mentor dismissed the book as "crazy theories by ancient mystics who claimed to be able to command the elements." Intrigued, she studied the book carefully, and within the week found herself casting the basic spells outlined in the first few chapters.
Over the next year she would continue learning from the book, and, much to her mentor’s dismay, unlocked more and more previously untapped power. She heard about the goings on here and decided to show up to train.
Major Power- Sorcery: Jinx is capable of casting magic through the use of gestures, incantations, glyphs, and blood.
**Minor Power:* None.
Power Drawbacks/Weaknesses:
Resistances: Forcefields are resistant to all manner of assault: physical, magical, and elemental. However, she cannot keep them up forever, and a saturated/continued assault will eventually cause them to break. Jinx herself is just a normal human, with no special resistances.
Special Skills: Street magic (sleight of hand tricks, card magic, mentalism), knowledge of the arcane/weird/occult, tarot card readings
Equipment: Super suit cuz I like how MCU Scarlet Witch looks. Other than that, nothing.
Attribute | Base Stat | Peak Limit | Rationale, Notes, Non-Numeric Details |
---|---|---|---|
Primary Strength | 2 | 2 | - |
Secondary Strength | 2 | 4 | With focus, TK can lift up the front of a car. Claws are similarly powerful. |
Speed | 2 | 7 | While flying. |
Reflexes | 2 | 6 | - |
Intelligence | 5 | 5 | Knows a lot about magic, occultism, etc. |
Willpower | 4 | 7 | Is mage. |
Constitution | 2 | 5 | - |
Durability | 2 | 7 | Forcefields. |
Healing | 2 | 2 | Unfortunately cannot heal herself. |
Melee Skill | 4 | 4 | While she can fight in melee, it’s not her forte. |
Ranged Skill | 4 | 7 | Ranged combat, however, is. She wields her arcane blasts and elemental manipulations with great skill. |
Influence | 4 | 8 | Capable of some obscene AoE if she focuses hard. |
Power Sustainability | - | - | Stronger magic puts a greater strain on her body, requiring her to rest after extended periods of magic use. |
Danger | 6 | 8 | Uh, well, when you can sling around magic and stuff, you're pretty dangerous. |
Non Lethal Damage | 2 | 4 | Subduing someone with TK is her only way of really doing nonlethal damage. |
Special/Other | - | - | - |
Total | 39 | 76 | - |