Civilization VI ‘Fall 2016’ Update Now Live

[NEW] • Maps - Added a balanced six player map. - Added a balanced four player map. • ‘Cavalry and Cannonades’ Scenario Added - Combat scenario with reduced unit maintenance costs and no strategic resource requirement for units. - Larger starting army and additional starting techs. - Time limit: 50 turns. - Goal: Possess the largest territory. • DX12 Support • Complete Logitech ARX Support

[GAMEPLAY UPDATES] • Added additional notifications. • Added a “time defeat” for running out of time. This is always disabled if a Score Victory is available. • Added additional Hotkey support (next unit, next city). • Added the ability to rename cities. • Added UI to show the next tile a city will grow to. • Added a visual cue for Barbarian Scouts that are alerted to your city. • Changed Dan Quayle rankings.

[BALANCE CHANGES] • Added prerequisite project (Manhattan Project) for Operation Ivy. • Added Metal Casting as a prerequisite for Economics tech. • Adjusted religious pressure when a religion is first founded to give them more resilience and convert the city. • Adjusted relationship decay rates. • Reduced the effectiveness of cavalry production policies. • Reduced Warmonger penalties in most instances, and adjusted how this reacts to returning versus keeping a city. The last city conquered from a player now provides a heavy warmonger penalty, even if you have a Casus Belli against this player, because you are wiping out a civilization. • Reduced border incursion warnings if the troops are within their own borders. • Increased the number of Great Works of Writing slots in the Amphitheater to 2. • Increased Counterspy operation time. • Increased the cost of Religious units and applied additional charges. • Units may no longer be deleted when they are damaged. • Deleting a unit no longer provides gold. • Updated Island Plates map to have more hills and mountains. • Units may no longer remove features from tiles that are not owned by that player. • Fallout now prevents resource harvesting. • Barbarian camps must spawn further away from low-difficulty players’ cities.

[AI TUNING] • Adjusted AI victory condition focus to increase their competitiveness in Science and Tourism. • Adjusted AI understanding of declared friendship. • Adjusted the AI approach to beginning and ending a war based on potential gain and loss. • Increased AI competitiveness in building a more advanced military. • Increased AI usage of Inquisitors. Especially Phillip. • Increased AI value of upgrading units. • Increased AI use of Settler escorts. • Tuned AI usage of units that cannot move and shoot, like Catapults. • Tuned AI city and unit build planning. • Improved the ability of city-states to maintain a strong military.

[BUG FIXES] • Fixed some production Social Policies, Great People, and Pantheon bonuses that were not applying correctly. • Fixed Royal Navy Dockyard not getting the right adjacency bonuses. • Fixed some issues with how the Great Wall was built by players and AI, including proper connection to mountains and removing other players’ Great Walls as potential connection points. • Fixed a unit cycling error with formations. • Fixed a bug where the first military levy that expired would return all levied units (including those levied from other city-states) to that city-state. Now it should only return the levied units that actually originally belonged to the one city-state. • Fixed several issues when Airstrips and Aerodromes are occupied, including forced rebasing of enemy units and UI updates. • Fixed an exploit that allowed ranged and bombard units to gain experience when attacking a district with 0 hit points. • Fixed an issue with wonders when transferring city ownership – conquering a city with a wonder would not track that wonder, and could lead to problems when attempting to use Gustave Eiffel. • Fixed an issue where the Settler lens would not always show the right information to the player. • Fixed an issue where AI would counter gold changes with the change desired, rather than the total amount of gold desired. • Fixed an issue where the Tutorial intro and outro videos would appear off-center in certain resolutions. • Fixed some crashes with units. • Fixed an issue where multiple leaders of the same civilization would frequently show up in a game. • Fixed an issue where Trade Route yields were doubling in some instances. • Units in formations now break formation before teleporting between cities. • The achievement ‘For Queen and Country’ was unlocking too frequently. • AI with neutral relationships should accept delegations barring exceptional circumstances. • Can no longer declare a Joint War if it is invalid for either party. • Save game files should no longer be case sensitive. • Certain wonders were sending extra notifications. • Players will no longer receive any warmongering penalties from a joint war partner for actions in that joint war. • Liberating a civilization back to life will now bring them back into the game properly. • Observation Balloon range bonus was being incorrectly applied when stacked. • Text and grammar fixes.

[VISUALS] • Buildings on snow will now have snow on them. • Added an Industrial Barbarian Encampment. • Added a ranger tower to National Parks. • Fixed some issues with buildings not culling around other world items properly. • Fixed an issue with some Districts not showing properly. • Miscellaneous polish applied to multiple improvements, districts, and buildings.

[MULTIPLAYER] • Turn timers are always disabled on the first turn of a new game. This happens regardless of the advanced start or turn timer type selected. • Allow multiplayer lobby's private game status to be toggled once the lobby has been created. • Cap the max players to 12. • Added LAN player name option to options screen.

[UI] • Added the number of specialists working a tile. • Added some additional icons for espionage, promotions, etc. • Added additional Civilopedia shortcuts, including right clicking a unit portrait. • Added the signature to the diplomacy action view/deal view so that we can differentiate between duplicate players. Also added multiplayer screenname in diplomacy. • Added Trade Route yields to the Reports screen. • Added City Center to the City Breakdown panel. • Added rewards and consequences to mission completed popups. • Updated the leader-chooser when beginning a new game. • Updated the end game Victory screen. • Updated the multiplayer staging room. • Updated city banners. • Updated Espionage mission chooser flow. • Updated to display what cities are getting amenities from each resource. • Changed resource icon backings to reflect the type of resource it is. • Auto-scroll to the first Great Person that can be claimed. • Improved search functionality in the Civilopedia. • Removed Barbarian data from player replay graphs. • ESC now closes the Tech, Civic, and Eureka popups. • When loading a game, the era blurb will be the current era of the saved game, rather than the starting era of the game.

[AUDIO] • Added some missing mouseover sounds. • Fixed the Oracle quote. • Fixed an issue where the Advisor voice was not playing in some languages. • Fixed compatibility issues with some sound cards, especially those set to high playback rates.

[MISC] • Added a setup option "No Duplicate Leaders" that is enabled by default. This option prevents multiple players from selecting the same leader. • Updated leader screen to support enabling/disabling bloom according to the 'Enable Bloom' graphics option. • Plot Tooltip Delay is now available in the Options menu. • Auto Cycle Units is now available in the Options menu. • Benchmark updates. • Credits updated.

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