Close, but no cigar.

You genuinely cannot compare the two though in that department.

Cyberpunk was a game that was developed in 5ish years time (was teased 6 years before then, but CDPR never intended to originally make the game. It was just a marketing campaign. They considered it briefly at one point, but decided against it after realizing their staff would be stretched too thin between witcher 2 and witcher 3.

The game had effectively 11 years development time, and despite CDPR's overblown rep as god like figures among the RPG community, they blundered the games development so hard it made fallout look like a bug free game in comparison. Its true, CDPR eventually fixed it eventually, but they still rushed development nonetheless in the later years. And even after almost 2 years of delays, were no closer to fixing the game then when they had started. Also somehow the game being trimmed for consoles and them literally not even trying to optimize it for consoles is just funny to me i dunno.

Duke nukem forever on the other hand was a game that was genuinely (granted it wasn't the same version) game that was developed for genuinely 13+ years (depending on whos accounts you believe) It was worked on for a large potion of its life time by like 7 guys doing it in their free time. Only like 4 years before it offically came out, one of the guys had a favor with Randy Pitchford (and pitchford himself was a big duke nukem nerd at the time) moved heaven and earth to get the game greenlit.

The better parts of DNF were from the era in which the game was worked on by the extremely small team. The history of DNF's development though is really... weird. After the game got picked up by gearbox the original teams input was just completely ignored and everyone else involved just seemed really confused about what duke was even about to start with.

tl;dr Giant blog thats probably missing a fair bit, but the circumstances are way different. but Cyberpunk dropped the ball way harder then DNF ever did. DNF may be a trashcan of a game. but at the very least it was a complete game that wasn't buggier then the worst of 76 by comparison on a normal day (pre patches)

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