Community Brew! UAs Collective -- Round 1 -- DRUID ARCHETYPE

Circle of Flora

While many druids are drawn to the power and grace of the fauna of the world, Circle of Flora druids recognize the silent strength and timeless endurance of the plants that form the basis of nearly every food chain. Where druids of other circles might take the form of a beast to patrol their protected lands, a druid of this circle is just as likely to take the form of a tree or shrub to silently observe the beauty of nature around them. Plants are the pinnacles of balance, in the eyes of a flora druid as silent arbiters and life bringers; providing the foundation for the animals that other circles aspire to.

Voice to the Voiceless When you join this circle at 2nd level, you are able to hold rudimentary conversations, consisting of simple ideas, with the plant life around you.

Flora Form Your dedication to the plant life in the world allows you to take on their shape as well as those of beasts. Starting at 2nd level, you can use your Wild Shape to transform into a plant creature with a challenge rating as high as 1 (you ignore the Max. CR column of the Beast Shapes table, but must abide by the other limitations there). Starting at 6th level, you can transform into a plant with a challenge rating as high as your druid level divided by 3, rounded down.

One Among the Trees At 6th level, staying a plant has become almost second nature. Each continuous hour you spend motionless while Wild Shaped into a plant does not count against the duration of your Wild Shape.


Starting at 10th level, your close bonds to plants have given you an alternate means of nourishment. You are nourished for the day and do not require food if you spend 1 hour in sunlight.

In addition, you may expend a spell slot to cast goodberry without needing spell components. When you do, the berries you create heal 1d4 hit points per level of the spell slot expended instead of the normal 1 hit point.

Flora Friend

By 14th level, your bond with plant life has grown to such strength that you can imbue plants with intelligence for a short time. Once per short rest, you may touch a large or smaller plant and awaken it's inner potential. The plant gains an Intelligence of 10. The plant also gains the ability to speak one language you know. If the target is a plant, it gains the ability to move its limbs, roots, vinces, creepers, and so forth, and it gains senses similar to a huamn’s. Your DM chooses statistics appropriate for the awakened plant, such as the statistics for the awakened shrub or the awakened tree. The plant remains intelligent while it still has hit points or until you use this ability on another plant.

/r/UnearthedArcana Thread