The costs of inequality: When a fair shake isn’t

I have a League of Legends (LoL) analogy for inequality. For anyone who does not know what LoL is, it is arguably the largest, competitive video game in the world. Millions of players from various countries play the game daily, which provides some interesting information.

In North America, it is the start of a new competitive season and there are a few million players. You can find the actual numbers here. The various tiers range from bronze (the lowest) to challenger (the highest).

Typically, the top-200 challenger players are a circulation of the same people and several of those people take up a few of the spots with multiple accounts. The top-200 probably consists of less than 200 different people. The top players are consistently better than their peers in displaying a good attitude, understanding of the game, and employing good mechanics (how to manipulate the in-game champions with a keyboard and mouse).

The bronze players make up the lower half of the distribution, about 50% of the total player base. Many of those players feel like they're better than bronze, but their skills, attitudes, and understanding of the game do not translate to gaining ELO and moving up to a higher tier. Many of them blame their teammates or bad luck on their rank in the game. They do this despite, the only defining factor influencing whether that person gains ELO is himself, the other factors average out over time. The people who blame outside factors for their current rank position, typically stay in bronze. Some bronze players choose not to blame others and learn from their mistakes. They figure out what they're doing wrong and make different decisions that help them win more games.

Occasionally, a newer player joins and either learns faster than others or just has a natural talent for playing the game and ascends through the ranks without even getting stuck in bronze or silver--they go straight to gold. They do this without nearly as much experience playing the game as many of the players in bronze or silver. Why?

I do not play the game anymore, but it did teach me a couple lessons on my way to reaching the toxic hole that is platinum 5. Ban Nasus, he tilts me, so I just learned to ban him. Many people deflect blame from themselves onto random events that average out or other players, even though they were responsible for making a bad play or mistake. Even players in the top 5% of the player distribution do this, but not as often as I encounter in lower tiers. Finally, don't waste time blaming others when the most important factor determining your success, are your own actions.

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