Could someone look into the code and tell us elemental weaknesses of the new enemies and bosses?

Not as neat as Anitaviz's post but this is the new Raid monster stats

lizard1: { type: "lizard1", hp: 3E4, maxHp: 3E4, damage: 800, reach: 25, speed: 0.3, specialDamage: 1500, startLevel: 10, xpBounty: 1200, goldBounty: 1E3, respawnTime: 999999, scale: 2, aggroRange: 200, } }, lizard2: { type: "lizard2", hp: 3E4, maxHp: 3E4, damage: 800, reach: 100, speed: 0.3, specialDamage: 1500, startLevel: 10, xpBounty: 1200, goldBounty: 1E3, respawnTime: 999999, scale: 2, aggroRange: 200, entity.droppedItems = 1; entity.lootTable = [{ item: g_items.PoisonedDagger, probability: 0.5 }, { item: g_items.LargeBow, probability: 0.5 }]; SetupEntity(entity, data) } }, lizard3: { type: "lizard3", hp: 3E4, maxHp: 3E4, damage: 800, reach: 25, speed: 0.3, specialDamage: 1500, startLevel: 10, xpBounty: 1200, goldBounty: 1E3, respawnTime: 999999, scale: 2, aggroRange: 200, }, wolfman1: { type: "wolfman1", hp: 3E4, maxHp: 3E4, damage: 800, reach: 25, speed: 0.3, specialDamage: 1500, startLevel: 10, xpBounty: 1200, goldBounty: 1E3, respawnTime: 999999, scale: 2, aggroRange: 200, } }, wolfman2: { type: "wolfman2", hp: 3E4, maxHp: 3E4, damage: 800, reach: 25, speed: 0.3, specialDamage: 1500, startLevel: 10, xpBounty: 1200, goldBounty: 1E3, respawnTime: 999999, scale: 2, aggroRange: 200, entity.droppedItems = 1; entity.lootTable = [{ item: g_items.CursedSword, probability: 0.8 }, { item: g_items.SkillbookFireballActive, probability: 0.2 }]; SetupEntity(entity, data) } }, wolfman3: { type: "wolfman3", hp: 3E4, maxHp: 3E4, damage: 2E3, reach: 25, speed: 0.3, specialDamage: 1500, startLevel: 10, xpBounty: 1200, goldBounty: 1E3, respawnTime: 999999, scale: 2, aggroRange: 200, } }, ox1: { type: "ox1", hp: 35E3, maxHp: 35E3, damage: 1E3, reach: 25, speed: 0.3, specialDamage: 1500, startLevel: 10, xpBounty: 1200, goldBounty: 1E3, respawnTime: 999999, scale: 2, aggroRange: 200, } }, ox2: { type: "ox2", hp: 35E3, maxHp: 35E3, damage: 750, reach: 25, speed: 0.3, specialDamage: 1500, startLevel: 10, xpBounty: 1200, goldBounty: 1E3, respawnTime: 999999, scale: 2, aggroRange: 200, entity.droppedItems = 1; entity.lootTable = [{ item: g_items.SmallHatchet, probability: 0.9 }, { item: g_items.SkillbookFrostboltActive, probability: 0.1 }]; SetupEntity(entity, data); entity.hitstreakTimer = new Stopwatch; entity.hitstreak = 0 } }, ox3: { type: "ox3", hp: 35E3, maxHp: 35E3, damage: 1E3, reach: 25, speed: 0.3, specialDamage: 1500, startLevel: 10, xpBounty: 1200, goldBounty: 1E3, respawnTime: 999999, scale: 2, aggroRange: 200,

/r/idleraiders Thread