Crossbow buff?

I'm gonna have to side with CuriousBlueAbra here.

While the mechanics of the game are certainly influenced by real life, ultimately the game takes liberties in order to create a somewhat ballanced and fun gameplay experience.

Plate armors do get a bonus against slashing weapons, but not so much as to render swords useless. You can rationalize the hitpoint system by saying a high level fighter dies from an arrow to the face as surely as a low level fighter, but ultimately that scenario doesn't come up, because it'd be boring if your high level fighter just died from a stray arrow in a chaotic battlefield that nothing short of precognition could've predicted.

Weapons canonically are often capable of more than mundane physics would allow. By the end of the game you've got a small arsenal of magical weaponry stashed away in a sack that can magically hold more than its size should allow. The in game description of 2 handed weapon style even explicitly lays out that these weapons just coincidentally happen to be more heavily enchanted than their one handed counterparts for reasons. 2 handed weapons have pretty much never been a terribly practical thing in real life but hey, it's a videogame. People wanna take a big sword into battle and Baldur's Gate ensures there are big swords that'll make it worth your while.

Off the top of my head, here's a couple ways we could take influence from The Forgotten Realms to make Crossbows a more appealing weapon. Dark Elves are known to keep two tiny crossbows hidden under their cloak so that they can surprise an opponent with a poison dart fired from each hand. Right there you've got dual wielding crossbows and you've got crossbow surprise attacks. Bada Bing Bada Boom.

/r/baldursgate Thread Parent