CTE Dragon Valley Prototype Update (163420)

Today we have a small update to the Dragon Valley Prototype, and some other goodies for you!

 

Mobile Notes:

CTE PROTOTYPE – LIMITED TIME! Today our Dragon Valley prototype will be made playable on the CTE in Conquest Large!

The plan is to get feedback on this prototype for a limited time and then get back to the Community Map Project.

As we want to focus your feedback on our classic map for the coming one remaining week, we will switch the Community Map Project servers OFF during this period.

After these two weeks of feedback and testing on the CTE – we will go back to focusing on the Community Map Project again!

 

RELEASE NOTES This is the changes added in this release:

Classic Map Prototype Updates Added more cover around E, updated several areas graphically. Added kill-volume for waterfall (will be push volume later). Fixed temple archway destruction and LOD settings. Added new pillar to temple, deleted clothes in village Adjusted damage settings to walls for market area. Added optimized concrete pier for the port areaHigh Tickrate Changes Added high tickrate warning popup for all players joining a server running tickrates above 30hz. Soldier Movement – Two things, first a small tone-down of soldier AD movement in general, secondly this now also applies to higher tickrates. Please test 60hz, 120hz & 144hz and give us feedback on how this feels: Open official soldier movement feedback thread New Updated minimap (also flipped 180 degrees)Team balancer changes Fixed issue where teams where incorrectly labeled stillWeapon Updates Flashbangs: increased suppression from flashbang explosions (you’ll get suppressed but not fully flashed within the radius) – Feedback here: Official Flashbang feedback Rolling back extra suppression VFX we’ve been toying with on the CTE – we are happy with the released version.Vehicle Updates Fix for TV missile physics, give it a whirl – and give us feedback! Open TV missile feedback Change material on air vehicles to prevent bullet and explosion penetration by all weapons except Snipers, DMRs, and .50 cals. Weapon tuning and fixes, mainly affecting air/air-weapons - Created new materials for laser guided missiles. Reverted Jet physics to be using the 313 system again, also fixed CH jets to add friction – let us know if this is not the case!Zavod Graveyard Shift Updates Made vehicle lights only appear on the night maps. Lens flares for vehicle headlights – brighter in night vision. Not as blinding as flashlights/lasers.

 

FEEDBACK Please direct your feedback to this reddit thread:

Open Official Classic Map Prototype Thread (same as before)

/r/Battlefield_4_CTE Thread Link - cte.battlelog.com