Curious about shared initiatives/turns

I thoroughly hacked the initiative system for our game and constructed an online tool for our group that is the center of combat.

It compresses the turn order for all parties, PC combat manoeuvres and their modifiers, all essential PC stats (modifiers automatically calculated) and initiative momentum (the tide of war, calculates bonuses for tactical advantages over the enemy per initiative tier) all in one online page. The combat tool is directly linked to the players character sheets and it automatically tracks how encumbered and/orwounded the PCs are and adjusts modifiers accordingly.

It works amazingly well and keeps everybody super focused while removing ALL the unwanted, immersion breaking bookkeeping.

/r/RPGdesign Thread