Current Meta of playing armor

I just hate enemies behind frontlines in general. I think it's safe to say most battles in WW2 were clashes with a well defined front line. Obviously the first chapter of PS is based on the airborne and Operation Market Garden so I can understand parachuting behind enemy lines in that sense.

But for most map layers without parachuting it just gets annoying. I literally just hopped off a match of Stonne. No matter how far back or well hidden we placed our MSPs, their team always found them. They camped our spawns on the objective after the one we were currently trying to defend.

That shit is so fucking boring in my opinion. I hate having to constantly worry about my 360. And having all 80 players attacking the same point from a well defined front line would be intense and immersive as hell!

I propose a slightly altered version of Offensive called Random Offensive or something. Just like RAAS, all points besides the current objective are hidden for the enemy team.

Add some new layers with new points of interest so people don't have the capture points memorized, and bam, you now how have all 80 players fighting for the same objective without the ability to scout ahead and ruin the defending teams logistics.

/r/postscriptum Thread