If you are using weapon imperils it's better to just leave Anima's stat buffs intact since they are only 10%, and just be wary of the break cleansing Anima uses every 4n turn.
Also, if possible, it's better to replace Locke with Lassgen or IF Rain since OK already provides the 85% breaks.
If it were me I'd go for a clear like this, with both of OK's forms having 100% water/wind resist.
Turn | Edgar | Terra | Sora | OK | Locke | Xon |
---|---|---|---|---|---|---|
1 | BS + AR*2 | AR*2 | ||||
2 | Level Up | |||||
3 | Ally dispel | Level Up 2, 3 | ||||
4 | BS + LB | Wind Resist (Tetra Sylphid) | LB | Mirage (10,000 Needles) | ||
5 | Jump | LB | Ally dispel | Revert + Undead Killer buff | Fire imperil + Fire imbue + ATK buff | Copy OK/Locke + Spread buffs |
6 | BS + Setup | BS + Setup | Wind Resist (Gusty Attack) | Revert + Weapon imperil + Break | Mirage | |
7 | Land | LB | LB | AMoE*3 | LB | AMoE*3 |