Dear God XCOM why

Dude, stop trolling.

I called the nade throwing one of the worst in gaming, that doesn't mean it's the biggest issue in XCOM2, but it sure is a big issue if I need to fights with angles and range whenever I use a grenadier.

I would really like to just point at the tile I want the nade to land and see if it's possible or not, but nope, here I need to move the cursor around just to be sure if it's the case or not. That's because it's the same system as in Enemy Unknown, but with added tile snapping. You know how the tile snapping works? The effects is based on tile, but the grenade physically is thrown whenever you are pointing the cursor (or whenever the system tells you it will land when pointing few meters from the point, just like in EU), so you can throw a nade at the very edge of the tile and still have it explode from the center of that tile. It's like a system from a board game.

No matter how much you want to justify it or how well I understand the system, it's still shitty and badly designed.

/r/Xcom Thread Parent