Defense is the best Offense! [Contest]

Rok Burnit Male half-orc oracle of flame 5 CN Medium humanoid (human, orc) Init +8, Senses darkvision 60 ft.; Perception +1

DEFENCE

AC 22, touch 11, flat-footed 23 (+9 armour, +1 Dex, +2 shield); +2 /w shield of faith hp 38 (5d8+15) Fort +11, Ref +10, Will +13

OFFENCE

Speed 30 ft. (40 ft. without armour) Melee cestus +3 (1d4/19-20) or dagger +3 (1d4/19-20) Special Attacks burning magic, heat aura 2/day (2d4 fire damage in 10 ft. radius, DC 18 half and 20% concealment until next round) Oracle spells known (CL 5th, touch +3, ranged touch +4, concentration +11): 2nd (6/day)—cure moderate wounds, levitate, minor image (DC 18), resist energy, shield other, sound burst (DC 18) 1st (8/day)—ant haul, bless, burning hands (DC 17), cure light wounds, murderous command (DC 17), shield of faith 0 (at will)—create water, detect magic, ghost sound (DC 16), guidance, mage hand, mending, read magic, stabilize Curse Haunted

STATISTICS

Str 10, Dex 12, Con 14, Int 8, Wis 12, Cha 22 Base Atk +3; CMB +3; CMD 14 Feats Divine Protection, Heavy Armour Proficiency, Nimble Moves, Noble Scion (War) Skills Acrobatics +4, Intimidate +16, Knowledge (history) +3, Knowledge (nobility) +5, Knowledge (religion) +3, Knowledge (planes) +3, Sense Motive +5; AC penalty -5 Traits Fate's Favoured, Reactionary Languages Common, Orc SQ curse (haunted), mystery (flame), revelations (burning magic, cinder dance, heat aura), sacred tattoo Gear +1 light steel shield, +2 headband of alluring charisma, cestus, dagger, explorer's outfit, focusing rings for shield other, lesser metamagic rod of reach, mwk full plate, potion of cure light wounds, oil of grease, 21 gp

The AC will be lower than what others might bring, but the saves, initiative, and utility are pretty good I think. Rok can support a party with healing and protective magic, but he can also move around nimbly even in full plate. At the back he can throw mind-effecting spells like murderous command or the stunning sound burst, and at the front he has burning hands with a respectible DC. His metamagic rod of reach means that when he casts shield other, it's got a medium range, meaning he's not tethered to the character he's protecting. Similarly, he can use it to cast cure moderate wounds without having to worry about getting up close. If he wants a higher AC, shield of faith brings him to 24, which while not unhittable, is certainly not easy to damage.

His later progression will see him learning fireball and other powerful spells, while still remaining hard to hurt. His sweet spot is probably around level 8 or 9 when he can grab things like freedom of movement and wall of fire, while flying on wings of flame.

/r/Pathfinder_RPG Thread