Developer Bulletin 0.8.5 | World of Warships

Game Mechanics Improvements

The Public Test will include the updated mechanics for damage infliction to ships’ anti-torpedo bulges, secondary battery, and torpedo tube modules, as well as to any completely destroyed parts.

Now, when a shell penetrates a secondary battery module, a torpedo tube module, or a completely destroyed part of the ship, the dealt damage will be 10% of the maximum shell damage value. 100% of this damage can be restored using the Repair Party consumable.

Have you ever noticed that you received a "Penetration" ribbon for hitting an enemy ship's bulge, but caused no damage to the enemy's HP? Now we’re introducing a new ribbon in order to avoid deceiving our players. For penetrating the torpedo bulge without penetrating the next layer of armor, a special ribbon will be given to players—for shells, bombs, and rockets.

Does it mean dmage done to modules will be the same, but additionally the damage done will also be deducted from ships total HP?

/r/WorldOfWarships Thread Link - orldofwarships.com