Discussion: Did the more combat focused campaign impact the story/role play?

I only watched the first 3 hours or so and I just wasn't interested. The lack of RP meant it was just some guys rolling a dice and I didn't really care about their characters. They didn't really flesh out any of their characters.

Roamin seemed okay. Episode 0 made me imagine his character would be quite funny but with the introduction of the brother that was all the character seemed to have to say.

I loved Deadbones' character. The fact she commanded zero respect from the guys really made me like her and believe the story of how the other squads were lost. And the catchphrase really made me believe that she was the only one that really gave a crap and the others were just along for the ride.

I didnt really feel Justin was playing a character. Besides knowing he was cold I remember nothing else about the character which is really disappointing considering the fantastic evolution of K4 last week.

And Coe. Coe could have been a seriously great character and from what I watched he was extremely consistent in being in character. The few RP segments they had Coe was great, he was unenthusiastic about everything and quite negative but when this was translated into combat I feel he was trying to hard to be negative to the point where I felt the character had no regard to their own life. Standing in front of a giant fire spirit someone reaction would not be to get pizza. (I know this was all for laughs but it just really took me out of it)

Again this was from my limited watching time. You said that Coe becomes more useful towards the end and that probably would end a lot of grievances I had with Coe's charcter. But yeah I definitely felt the reduction in RP definitely reduced the enjoyment of the campaign just because It was more will the dice end up with something funny happening instead of the guys being funny.

/r/BuffaloWizards Thread