Discussion: Evolution of PSO2 since EP4

Except of the thing mkdew noticed already: Holy dude...

No she did not. The only thing that related to them mentioning Mother and Deus at the same time was that they based Deus's initial difficulty on how fast people were clearing Mother. Generally 10 to 13 minutes during English hours on ship 2.

Mother actually received a change in Phase 2, able to stun her if you clear the second "Cube-Wipeattack", skipping a bit part of the second phase and skipping several minutes. As well: I don't think that Sega changes things for all players just for Ship 2 - Problems. If it would be like that, the goal for EQs like "Apos Doritos" would be way higher on this ship.

Stop relaying on Iron Will, start learning enemy attack pattern and use Automate. If Nicholas can do this using a 1* katana and have the UI off, you can do it too.

I know that it is hard to read a text of wall, but where is the part where i complain that i can't clear Phaleg? I talked about that Sega adds skills into the game, offers the Player to set Skillpoints into it, removing the function of the skill and offers no way to reset the mistake without paying realmoney or waiting another year for another Reset Pass. Guess Reddit is the wrong place for constructive discussions..

Like /u/mkdew already mentioned, Special Training: Episode 3 also have the cap & Sega already confirmed in previous Station-Streams, that they plan to use it more or may integrate it even on olddated content.

You didn't actually expect advance classes? I mean, aren't they actually a thing in PSO too? This is PSO2, we're only going to get there anyways.

Due the setup or even the reusage of previous mobs (another time): It´s may predictable but probably not the right way to keep content balanced.

We did not have this problem for bravers, we did not have this problem for bouncers, we did not have this problem for summoners, we're not going to have this problem for heroes. You don't need a lot of DPS people to clear EXP EMs on the lower difficulties fast. 1 or 2 players with actual player skills, even at low level, can carry the entire MPA there for those kind of quests.

Summoner was no problem due the effort required to get serious damage out of the class like the Pet Grinding, which caused most players to turn back into their mainclasses for the moment. What actually gets dangerous is the HP Adjustment of likely all Raidbosses coming with the same update (due the 4th WB Nerf). Based on how good Sega is on calculating stuff, this can actually cause serious trouble (and Deus-Prenerf is a good example, that they like to overdo it with HP).

Another information about the damage cap: They announced to find further usage for the cap soon, so it will not only keep at

/r/PSO2 Thread Parent