[Discussion] What five Skills would you choose for Erin?

[Double the Trouble] would allow Erin to temporarily create a copy of herself to help handle guests and duties in the inn. She would share the memories with her clone. This would mostly be in response to there being long lines of people who want to speak with her all the time.

[Inn - Home Away From Home] would give people traveling the innate feeling of comfort as if they were actually at home. This would cause people to better remember the inn and speak highly of it. Additionally, this would help Erin and the other Earthers with their homesickness a bit.

[Inn - House of Refuge] would incorporate the door into the inn fully. Additionally, it would automatically open to people within the door's range that are in dire need of refuge. It might also attract nearby outcasts (like a certain tail-less Drake) that are in need of Erin's brand of hospitality.

[Inn - Crossroads of Fate] would cause more fortuitous meetings to occur at the inn that wouldn't have happened on their own. Specific people would be drawn to the inn when there was a fateful meeting they could have with someone there.

[Inn - Neutral Territory] would make it more difficult to fight within the inn and would naturally encourage people to act more diplomatically (maybe as if they had several additional levels in [Diplomat]). Additionally, agreements made within the inn would be more difficult to break.

[Inn - Proving Grounds] would help her staff and guests level up more quickly while they deal with the endless chaos Erin tends to sow. It would also aid them in learning Skills while on the inn's grounds.

/r/WanderingInn Thread