The Division has 10% positive reviews from last month's 2,584 reviews. What happened?

So here's the thing: I don't "come across" or "sound like" an ass to anyone. Nobody is watching me, I'm not on television. I'm not on facebook. Anything you've drawn about armchair developer has just come from your own perspectives.

They posed a survey, which gave boxes for paragraph answers. The boxes had no limits, the survey was private.

They asked open ended questions like "have you enjoyed playing the division", or "if you could change something about the division would you" and including "are you likely to buy the game, if so why not"

As a customer who has bought many games, and considers themselves to be a fan of the company's direction on the whole, I thought I'd spend some time to actually show them what a part of their gamerbase (albeit a small part), really feels.

Clearly, as the downvotes and posts like yourself have shown, comments like these in public on forums like reddit don't seem to be widely reciprocated, mainly because fans of the game, such as yourself, would disagree.

It is my opinion, on why I thought the game would not succeed where it could have. And what a surprise, it ended the exact way I had feared, with less and less players playing an empty world.

The thing is, people aren't going to be in this thread on the whole who have not played the game, so you're more likely to be received well than myself. Just by the nature of the medium people in here are those who have an opinion on the game, good or bad.

If you chose to not answer the survey in as detailed as manner possible, that's great. And i'm sure you helped fix some vital bugs from the beta. Unfortunately, in the end those bugs are somewhat trivial once the core game has no players. That's really what I was aiming for, a what direction to take moving forward than a how to fix a game that is soon to be released.

I also think its a bit rash of you to write some tirade saying things like my "2 hour rant" or "armchair developer", or indeed that 15 years experience with something doesn't give you knowledge over something. To be blunt, fuck off. To be more civilised, maybe ask yourself why so many things get it wrong when all they've done is played WoW and think they know how to develop an MMO. Maybe try and develop your own mmo, maybe try and learn that if companies actually took the advice of people and used the history of recent games, they'd have a lot less failures.

With regards to your group enjoying the combat and the menu, perhaps you were not in the majority?

And lastly, when I said I'm a big fan of Ubisofts recent ideas, I meant that I actually have quite enjoyed the open world aspects of the games, find interesting exploration and aventure in things like assassins creed, and am quite intrigued by a sci-fi kind of world like Watch Dogs. I also think their direction with Ghost Recon Wildlands could be interesting as well.

That's just an opinion though. I wouldn't want to go telling someone else what to do.

/r/Games Thread Parent