Why does so much of the game revolve around growing stronger if there isn't anything to get stronger for?

I do wish that Hoyo would revisit their stance on Endgame content, even though I barely partake in it. There's a fine balance between catering to the casual market and keeping your end-game players happy. Go too far in either direction and things start to get sour in the community. Right now and going forward, the game is weighted far more on the side of the casual experience. Which, hey, as a casual player I don't necessarily mind. However to say that there won't be any changes to end-game content in the foreseeable future is a bad call on their part.

End-game players don't need to be the only players cared for. Hell I'd argue it's just as bad when a game only focuses on high-skill expression over the average experiences of it's players. Look at what happened to Wildstar for example. It boasted that it was for those who preferred the old difficulty of WoW and lost the casual audience in the process. However there needs to be /some/ carrot on the stick to keep end-game players happy, as many of the end-gamers end up being the content creators for each individual game.

I think it wouldn't hurt to expand Spiral Abyss or even add raids to this game. Keep the primogem reward limited or take a page from FF14 and just give cool weapon skins for completion of the tier. Hell they don't even need to offer anything outside of maybe an achievement. I'm sure most end-game players would be fine with that. Have it update on a slower schedule than Spiral Abyss too if it's going to cut into development time.

Hoyo is making way too much money on Genshin not to throw people a bone in this matter.

/r/Genshin_Impact Thread