So why doesn't CCP cut the fleet size instead of its abilities?

I wrote this up before regarding the main sticking issues regarding fleet warp. The problem in the end is that any adjustment can't deal with the issue of bombers.

"This is the other half and the counter to the main argument of bombers and fleetwarp.

Even if the change goes in and squad leaders can warp, you can potentially run into the issue of bombers keeping their potential impact. If the only argument left is bombers, then the issue revolves around the amount of people that can be in a squad.

Currently the max amount of people in a squad is 10 (1 squad leader, 9 members). Average bombing run revolves around a near max flight of bombers in 1 shot (7 to 8). Even with a dedicated prober Squad Leader, a bombing wing can still accomplish its goal (which can be to the detriment of battleship gangs, which seems to be the argument against them).

You reduce the squad size to 5 members (one squad leader, 4 members), you reduce the potential immediate bombing run amount to 4 bombers (or 5 if you include the Squad Leader and if that Squad Leader is in a bomber themselves).

Doing this does reduce the total amount of people that can be in a single fleet to Half. This causes three changes to happen.

1) Bombers will have to coordinate more and will require potentially two capable squad leaders in order to produce 1 bombing run.

2) Fleet development would now be as intricate as ship fitting. Your initial attackers (your squad), would have to be self capable of surviving long enough for your core fleet to come in and support them. Your attack squads are now all small gangs whose goal is to lockdown their target, survive long enough for the rest of the assault fleet to come in and land. They have to have the ability to survive under fire, attach themselves to the enemy, and be the main warpin for the rest of the group. This can be done with a 10 man gang, but if the fear is solely what would be done to a bomber gang, then that can be addressed by shrinking the squad size to 5.

3) Entire fleets shrink and now would have to split up. You have 200 people on, you will have to make two groups, with two sets of boosters, sets of probers, intelligent squad leaders, etc etc. You create more jobs but are able to dole out those jobs as now individuals have a purpose vs just the overall fleet commander controlling the entire army with his main and his alt.

The ONLY reason I even bring this up as an option is that the only holdout concern regarding squad warps would be the concern on bombers. You reduce the squad size, you accomplish the goal of slowing down a bomber gang, but you do not gut the basic control of a squad FC to dole out orders to their small gang members. You can address it by reducing the squad size to 5, therefore reducing the typical flying ball of death in half, and delegating control over fleets and assaults to the individual Squad Commander.

If that is the only concern left on the board regarding squad warps, that would be the area to address it.

This is a Dramatic Change regarding fleet composition."

/r/Eve Thread