[Druid][Subclass] Circle of Myth | 3 new core Mythic Beasts added for you to Wild Shape into! Customizable Wild Shape based druid. HQ PDF in comments.

PDF [Google Drive]

After much feedback from the community, I feel this iteration is the best and brightest so far. I focused on the theme of the class and expanded on its versatility while maintaining its core concept. So, without further ado;

Welcome to the Circle of Myth

Here we like to buff our party while becoming epic and unique creatures.

Circle Forms

I feel that for a Wild Shape focused druid this is vital just as how Circle Spells is for spellcasting druids. Without this core mechanic, as it is already balanced, this would limit a Wild Shaping druid. Though we haven't seen any other published versions of Wild Shaping druid, beside Circle of the Moon, I believe all of them would have this feature and so should we.

Mythical Grace

Here is where our support versatility comes into play! Again, another core concept for a Wild Shaping druid, I feel, is having the ability to cast WS as a bonus action, and so we get that here.

Then we have a variety of uses for our spells slots!

Blessing of the Unicorn allows for some self-healing. It scales far less than a moon druid's ability to heal but allows you to heal others. Once you reach 18th level and can cast Healing Word while Wild Shaped this may look like its a dead ability, but it still frees up one of your daily prepared spells.

Speed of the Felidar gives you and your party the option for mobility, and can save a lot of your party in key moments!

Aspect of the Gorgon is also great for keeping you and your party members alive, and since it uses a different action cost, it can be used to react to dangerous moments when a little more AC could mean the difference between life and death.

Vengeance of the Barlgura plays into the versatility and utility of the class, and also gives you an option for damage if you so wish to expend your reaction on yourself. Since we don't get the moon druids Primal Strikes this helps keep us in the fight while still being a primarily support player.

Unearthed Mythic Beasts

4 new options for Mythic Wild Shape from published sources. Your DM can choose to add, or make, homebrew varieties, or you can debate with them over other CR 5 creatures you think would fall under the mythic beast category.

Mythic Wild Shape

Time to get epic. Trading out the elementals for those of 4 different beasts. The 4 core beasts each have a utility to them.

The Unicorn is great support and utility.

The Felidar can provide some animalistic abilities and also has a cool Bond feature that can persist with a member of your party while your in this form.

The Gorgon has a great defense and a CC ability. A great option for getting in there and getting work done.

The Barlgura is mean and packs a punch. This beast can climb which gives it a different kind of mobility. It can even summon a temporary ally for your party if your DM will allow the variation ability.

Avatar of Myth

Transform into a legend for 1 minute. Though for a burst moment it may look like it scales higher then the moon's level 14th, it also knocks you out of Wild Shape when its duration is up, so you have to be careful when you use this. While a moons 14th is where they finally get utility, this is where I decided to give this class a good boost in combat influence.

Currently, the only official "mythic beast" that is the required CR 12 is the Ki-rin, but I will work on some homebrew variations for this level, and you can too by joining:

Project Mythic Beast

I am happy with this iteration, but I am always open to suggestions, feedback, and hearing how this subclass worked out in your own game.

And yes, we may be the support but we are cooler than the moon.

/r/UnearthedArcana Thread Link - i.redd.it