EA's stock is down 9% and Battlefield 5 got delayed for a month, what happened?

The video sounds good, but I've got a few things to complaint about it:

> The first thing would be the main point - I never said games were too expensive, just more expensive. And I never said considering 2010+, in fact, I thought it was pretty clearly implied "from the beginning of video games".

> Production cost is great, but I'm specifically talking about the development part, as clearly stated in my first sentence "the cost of developing game has got to have increased in the years". I'm referring to more modern and complex engines, physics, lighting, AI etc.

> Beside, stagnant overall development cost + decreasing number of games = more development cost per game (Maths 101, in the words of the video), which is exactly what I said.

The video actually kinda proves my point. Games are more expensive to make, so studios make less games. And since they make less games, the games needs to compensate for reduced revenues possibilities.

The shitty solution (imo) is micro-transactions for non-cosmetic stuff, aka pay2win, or "DLC" that are actually core parts of the game and stuff like that. The better solution (imo) is micro-transaction for cosmetic stuff, but wether that's actually good enough, I don't know, I'm not a game studio.

They could also make more games that are less expensive to make, sacrificing eye candy and stuff. Definitely possible, so "games are more expensive to make" is not an unavoidable truth - in fact, I'd say it's the opposite for indie games when you can have great games engines for free.
However, my argument was concerning AAA games, and the direction they're going in.

/r/OutOfTheLoop Thread Parent