The Economics of Destiny and Eververse

I’m in the 4th year of my Computer Science degree and hopefully looking to start getting into GameDev sooner or later, but after studying it I will always, always be more sympathetic to devs. Playerbases in general have no idea how much work goes on to making these massive games or pieces of content.

For example, if you watch the Season of Dawn reveal stream, the Visual lead talks about how he had to work a lot on the lighting in Mercury when developing the Sundial mode because the sun is already very bright and they had to factor that into the making sure the aggros of the bosses are distinguishable enough to the players. Something small like that can days to weeks of nerve-wrecking work depending on the tools they’re working with, and that’s just ONE aspect of the whole thing. There are like 50 other areas they have to make sure is working properly and can take a lot of time.

I don’t care about the whole “bad corporations bad” stereotype, the devs working there are still normal people like us who wanna make something awesome and then go home to their families and whoever and have fun.

/r/DestinyTheGame Thread