Elite Dangerous - Horizons Beta 6 Change Log

Hi all,

We have another beta update going live today at 11am GMT. We expect the beta servers to be down for up to an hour.

Change log:

IMPORTANT: Mission changes for this release will wipe existing missions

  • Fix for crash when reporting bindings
  • Crash fix for when a cargo canister spawns with either an invalid item, or one set up incorrectly
  • Speculative fix for world transform crash
  • Fix streaming error in the faction manager
  • Fix UI crash in options screen
  • More aggressive guards to prevent corruption of the physics proxy pair manager
  • Fix crash with terrain evaluation for landing
  • Added new graphics option for bottom end video cards to better handle the requirements for Horizons
  • Fix VR rendering of surface schematic
  • Optimnisations for environment map capture
  • Load shaders earlier again on AMD to reduce stalls on loading sequence
  • Swap order of long/lat on the orbital HUD: the order is now; latitude, longitude, gravity
  • Altered the null chance for POIs such that there is a nice fall off between civilised and unexplored space
  • Fix POI's that were visible form ship in the form of a disk but were not spawning when in the ship
  • Reduced damage boots from synthesis
  • Fixed multi-cannon basic synthesis so that it only gives 50% ammo refill
  • Planet ports only care about crimes committed within 4km
  • Moved targeting bones to make them more centred in the rock so the turret wont miss
  • Fix for wing beacons making player ships spawn colliding with existing ships
  • Disable targeting of sub-targets for planetary turrets
  • Fix for the assert/silly transforms that happen when you try to Glide down to a planet that's stuck through a ring
  • Optimisations for Skimmers
  • Adjusted fade off for POI blue circle so that it starts fading out at 2km and fades out by 1km
  • Modified timings for Data points on easy settlements based on feed back all should be at least 120 many medium to large should be 180 seconds
  • Increased the texture resolution of the cargo bay
  • Disabled steering controls when in headlook mode when using a mouse for both
  • Fix some network issues with turrets
  • Requires missions wipe. Add settlement market id to interface and disable targets missions
  • Don't show Horizons missions on platforms that don't support them
  • Split available planetary missions into a separate section on the bulletin board
  • Remove timeleft contract element from reward collection phases of planetary missions
  • Added text for surface mission buckets
  • Don't show space missions in the bulletin board
  • Allow Commanders to resurrect at other space stations if they last docked at a planet port and their current session does not have access to Horizons
  • Fix a cargo bay transaction server error
  • Remove the "Warning, thingy has changed jurisdiction" message, it's misbehvaing around POIs and causing more confusion that it's helping
  • Ensure that the correct mountain material are being used on high metal worlds where the geology is borderline for metal content
  • Fix for mismatch in ice fog density between interior and exterior volume
  • Ensure correct splash screen is shown for the relevant platform
  • Planet port material optimisations
  • SChematic material optimisations
  • Memory optimisations by changing material texture data format
  • Optimised resource loading
  • Female pilot texture optimisations
  • Audio: Slightly changed the way how dust grit works. Also setting initial values for them, so it won't pop in without cause IMPORTANT: Mission changes for this release will wipe existing missions
/r/EliteDangerous Thread Link - forums.frontier.co.uk